Yes, correct.kornflakekilla wrote: ↑Mon Nov 01, 2021 1:31 pmYes I did I thought I had to because it says id need to use an older version of blender for the other one!!Dade wrote: ↑Sun Oct 31, 2021 11:04 pm I have the feeling you have downloaded the wrong package, have you downloaded from here (viewtopic.php?f=9&t=736) ?
Search found 4711 matches
- Mon Nov 01, 2021 2:54 pm
- Forum: User Support
- Topic: Blender not detecting AMD GPU
- Replies: 10
- Views: 4447
Re: Blender not detecting AMD GPU
- Sun Oct 31, 2021 11:04 pm
- Forum: User Support
- Topic: Blender not detecting AMD GPU
- Replies: 10
- Views: 4447
Re: Blender not detecting AMD GPU
I have the feeling you have downloaded the wrong package, have you downloaded from here (viewtopic.php?f=9&t=736) ?
- Sun Oct 31, 2021 8:11 pm
- Forum: User Support
- Topic: Blender not detecting AMD GPU
- Replies: 10
- Views: 4447
Re: Blender not detecting AMD GPU
Try to run LuxMark, does it work ?
- Sun Oct 31, 2021 3:58 pm
- Forum: User Support
- Topic: Altering Sun Gain value - interior scene
- Replies: 1
- Views: 1543
Re: Altering Sun Gain value - interior scene
Now, I wanted to calibrate it with a real scenario. I chose to recreate my room in 3D and simulate the lighting coming through the window (real time vs. rendered). I realised the best results, in terms of matching both real scenario and render is to increase my sun-light GAIN value to 3.0--this see...
- Sun Oct 31, 2021 10:29 am
- Forum: User Support
- Topic: issue with glass
- Replies: 30
- Views: 11732
Re: issue with glass
The only difference between this two renderings is the fact that in the dark one the wall material is a glossy plastic. Emm, no, the walls are "glossytranslucent", it is a transparent material: https://wiki.luxcorerender.org/images/6/6b/Luxcore_materials_glossy_translucent.jpg You need to...
- Sun Oct 31, 2021 12:09 am
- Forum: General Discussion
- Topic: Discord channel
- Replies: 1
- Views: 8850
- Fri Oct 29, 2021 11:08 am
- Forum: User Support
- Topic: issue with glass
- Replies: 30
- Views: 11732
Re: issue with glass
The last scene you posted shows nothing (it is just black). Try to post a scene that show this problem: The problem shows up as soon as the light is bounced by a slightly glossy material. View 02 600x600.png The only difference between this scene and the previous ones is that the wall material, whic...
- Fri Oct 29, 2021 11:03 am
- Forum: User Support
- Topic: Strange artifacts when trying to use .exr vector displacement map
- Replies: 11
- Views: 5567
Re: Strange artifacts when trying to use .exr vector displacement map
I've applied the mesh sequence cache modifier so it shouldn't be reading any external geometries now. Here's the updated link: https://drive.google.com/file/d/1qLuJJ7Itfs7j9aTmH3uz_cyus0EC_u-k/view?usp=sharing Nope, you are still not including the required stuff: Unable to open /home/david/Guided_O...
- Wed Oct 27, 2021 10:42 am
- Forum: User Support
- Topic: question about glass
- Replies: 5
- Views: 3352
Re: question about glass
The glass is at origin in the "transparent" scene: scene.objects.903860_1_0_0_0.transformation = 1 0 0 0 0 5.960464e-08 0.9999999 0 0 -0.9999999 5.960464e-08 0 -0.0654683 0.0806955 0.04439508 1 while is more than 155m away in the "dark" scene: scene.objects.903860_68_0_0_0.transf...
- Wed Oct 27, 2021 9:56 am
- Forum: User Support
- Topic: Strange artifacts when trying to use .exr vector displacement map
- Replies: 11
- Views: 5567
Re: Strange artifacts when trying to use .exr vector displacement map
Still same result, there may be more stuff missing: Read blend: /home/david/tmp/vecdisp/Guided Ocean Layer Displacement Test Luxcore.blend Could not open as Ogawa file from provided streams. Unable to open /home/david/Guided_Ocean_Blender_50_UV.abc Could not open as Ogawa file from provided streams....