Search found 4711 matches

by Dade
Mon Nov 01, 2021 2:54 pm
Forum: User Support
Topic: Blender not detecting AMD GPU
Replies: 10
Views: 4447

Re: Blender not detecting AMD GPU

kornflakekilla wrote: Mon Nov 01, 2021 1:31 pm
Dade wrote: Sun Oct 31, 2021 11:04 pm I have the feeling you have downloaded the wrong package, have you downloaded from here (viewtopic.php?f=9&t=736) ?
Yes I did I thought I had to because it says id need to use an older version of blender for the other one!!
Yes, correct.
by Dade
Sun Oct 31, 2021 11:04 pm
Forum: User Support
Topic: Blender not detecting AMD GPU
Replies: 10
Views: 4447

Re: Blender not detecting AMD GPU

I have the feeling you have downloaded the wrong package, have you downloaded from here (viewtopic.php?f=9&t=736) ?
by Dade
Sun Oct 31, 2021 8:11 pm
Forum: User Support
Topic: Blender not detecting AMD GPU
Replies: 10
Views: 4447

Re: Blender not detecting AMD GPU

Try to run LuxMark, does it work ?
by Dade
Sun Oct 31, 2021 3:58 pm
Forum: User Support
Topic: Altering Sun Gain value - interior scene
Replies: 1
Views: 1543

Re: Altering Sun Gain value - interior scene

Now, I wanted to calibrate it with a real scenario. I chose to recreate my room in 3D and simulate the lighting coming through the window (real time vs. rendered). I realised the best results, in terms of matching both real scenario and render is to increase my sun-light GAIN value to 3.0--this see...
by Dade
Sun Oct 31, 2021 10:29 am
Forum: User Support
Topic: issue with glass
Replies: 30
Views: 11732

Re: issue with glass

The only difference between this two renderings is the fact that in the dark one the wall material is a glossy plastic. Emm, no, the walls are "glossytranslucent", it is a transparent material: https://wiki.luxcorerender.org/images/6/6b/Luxcore_materials_glossy_translucent.jpg You need to...
by Dade
Sun Oct 31, 2021 12:09 am
Forum: General Discussion
Topic: Discord channel
Replies: 1
Views: 8850

Re: Discord channel

by Dade
Fri Oct 29, 2021 11:08 am
Forum: User Support
Topic: issue with glass
Replies: 30
Views: 11732

Re: issue with glass

The last scene you posted shows nothing (it is just black). Try to post a scene that show this problem: The problem shows up as soon as the light is bounced by a slightly glossy material. View 02 600x600.png The only difference between this scene and the previous ones is that the wall material, whic...
by Dade
Fri Oct 29, 2021 11:03 am
Forum: User Support
Topic: Strange artifacts when trying to use .exr vector displacement map
Replies: 11
Views: 5567

Re: Strange artifacts when trying to use .exr vector displacement map

I've applied the mesh sequence cache modifier so it shouldn't be reading any external geometries now. Here's the updated link: https://drive.google.com/file/d/1qLuJJ7Itfs7j9aTmH3uz_cyus0EC_u-k/view?usp=sharing Nope, you are still not including the required stuff: Unable to open /home/david/Guided_O...
by Dade
Wed Oct 27, 2021 10:42 am
Forum: User Support
Topic: question about glass
Replies: 5
Views: 3352

Re: question about glass

The glass is at origin in the "transparent" scene: scene.objects.903860_1_0_0_0.transformation = 1 0 0 0 0 5.960464e-08 0.9999999 0 0 -0.9999999 5.960464e-08 0 -0.0654683 0.0806955 0.04439508 1 while is more than 155m away in the "dark" scene: scene.objects.903860_68_0_0_0.transf...
by Dade
Wed Oct 27, 2021 9:56 am
Forum: User Support
Topic: Strange artifacts when trying to use .exr vector displacement map
Replies: 11
Views: 5567

Re: Strange artifacts when trying to use .exr vector displacement map

Still same result, there may be more stuff missing: Read blend: /home/david/tmp/vecdisp/Guided Ocean Layer Displacement Test Luxcore.blend Could not open as Ogawa file from provided streams. Unable to open /home/david/Guided_Ocean_Blender_50_UV.abc Could not open as Ogawa file from provided streams....