CRF can have any amount of values, you have only to have the same number of in and out values, it is the only constrain.
Search found 4711 matches
- Thu May 23, 2019 5:35 pm
- Forum: User Support
- Topic: Analog film simulation file format
- Replies: 9
- Views: 4188
- Wed May 22, 2019 2:19 pm
- Forum: User Support
- Topic: Analog film simulation file format
- Replies: 9
- Views: 4188
Re: Analog film simulation file format
A database of 201 response curves can be downloaded from http://www.cs.columbia.edu/CAVE//software/softlib/dorf.php (the direct link to the file is http://www.cs.columbia.edu/CAVE//software/dorf/response/dorfCurves.zip) It is a single text file with all 201 response curves. LuxCore will read the fir...
- Wed May 22, 2019 10:19 am
- Forum: User Support
- Topic: How can I use External UI with Luxcore in Blender?
- Replies: 4
- Views: 3677
- Tue May 21, 2019 5:55 pm
- Forum: General Discussion
- Topic: Strange behavior during the rendering on the video card.
- Replies: 2
- Views: 3659
Re: Strange behavior during the rendering on the video card.
Windows has a quite bad threads schedular, as first step I would try to disable hybrid rendering (i.e. CPU+GPU) and to use only the GPU/OpenCL (this will leave the CPU free for other tasks and its contribution to rendering is often small anyway). The different behavior across different renderings ma...
- Tue May 21, 2019 10:34 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122580
Re: Env. Light Visibility Cache
The code is currently on the "envmap_cache" branch (https://github.com/LuxCoreRender/LuxCore/tree/envmap_cache) so it is not part of the daily build. I have still to write several parts to be able to render any scene, support OpenCL, etc. I will merge the branch when the CPU code is done s...
- Tue May 21, 2019 10:28 am
- Forum: User Support
- Topic: Analog film simulation file format
- Replies: 9
- Views: 4188
Re: Analog film simulation file format
May I ask, .crf is what? I've asked google and received very confusing result. There is a list of predefined camera responses (https://github.com/LuxCoreRender/LuxCore/blob/95d85566d9adc87fa4ea367cd7530f0a25e64d1d/src/slg/film/imagepipeline/plugins/cameraresponse.cpp#L429) and you need to use the n...
- Mon May 20, 2019 7:30 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122580
Re: Env. Light Visibility Cache
The data collected by tracing photons are a gold mine: at the moment I'm in doubt between a new version of visibility map for infinite lights or guided brute force path tracing (when current stuff is done). Is "guided brute force path tracing" still considered for development later? This ...
- Mon May 20, 2019 7:28 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122580
Re: Env. Light Visibility Cache
2. How bad is the memory footprint? Does it increase with scene complexity? It was my main concern at the start however I haven't seen a noticeable increase of memory usage in this scene (it has about 1300 cache entries). The complexity of the scene will increase the amount of cache entries require...
- Mon May 20, 2019 2:42 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122580
Env. Light Visibility Cache
I'm working on a new version of the "Visibility driven sampling of env. light sources (aka portals without portals)" (https://forums.luxcorerender.org/viewtopic.php?f=5&t=93). The original version was using a single visibility map for all the scene. The new version instead uses many vi...
- Thu May 16, 2019 10:30 pm
- Forum: General Discussion
- Topic: E-Cycles addon for Blender
- Replies: 17
- Views: 15683
Re: E-Cycles addon for Blender
I'm a bit puzzled by this E-Cycles thing: I'm not sure to fully understand what is going on. I mean, Cycles is APL like LuxCore so the license offers a lot of freedom. However Blender is GPL and that is big NONONO for this kind of stuff, I'm a bit surprised Blender Foundation didn't used a big lega...