I have set in regedit
TdrDdiDelay 600 sec
TdrDelay 600 sec
I will lower this to 60 perhaps.
There is no watchdog folder in reg of windows 10?
Search found 437 matches
- Thu Mar 21, 2019 3:36 pm
- Forum: User Support
- Topic: Windows 10, Nvidia users
- Replies: 6
- Views: 3271
- Thu Mar 21, 2019 2:08 pm
- Forum: User Support
- Topic: Windows 10, Nvidia users
- Replies: 6
- Views: 3271
Windows 10, Nvidia users
Has anybody had this happening and knows how to fix it? Not sure if this is film opencl, my driver, or TDR delay 600 seconds or BiDirVM random with mesh emitter light source of 900 triangles. Windows warning of low memory did not happen. I think classic BiDir rendered longer, but i don't get how ren...
- Tue Mar 19, 2019 6:25 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505048
- Mon Mar 18, 2019 11:48 pm
- Forum: User Support
- Topic: Emission importance
- Replies: 1
- Views: 1183
Emission importance
The filesaver engine does not export importance in to scene file:
Is this bug or it's not supported any more?
Code: Select all
scene.materials.<material name>.emission.importance
- Sun Mar 17, 2019 3:55 am
- Forum: Works in Progress
- Topic: adventure golf hall
- Replies: 3
- Views: 3643
Re: adventure golf hall
It's beautiful, but the grass will be soon gone under the roof and the wood on ground will rotten, there will be loads of dead birds around glass walls.
- Sun Mar 17, 2019 12:19 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505048
Re: PhotonGI cache
95% sure the hetero volume covers slow because the dense mesh has normals pointing in different directions and the triangles are very small. Upped the visibility.maxsamplecount so high it took 1 hour, no help there. Then i thought maybe photon path depth has to be higher than hetero volume max steps...
- Fri Mar 15, 2019 5:00 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505048
Re: PhotonGI cache
I probably need to go below 0.0001 radius and indirect.usagethresholdscale = 12000
Or maybe it's about the sampling efficiency, the small area takes about 90% render time, when i use linear random sampler with path-cpu, i see it's stuck there.
Or maybe it's about the sampling efficiency, the small area takes about 90% render time, when i use linear random sampler with path-cpu, i see it's stuck there.
- Fri Mar 15, 2019 2:16 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505048
Re: PhotonGI cache
Does PhotonGi support only clear volume type, no hetero?
- Thu Mar 14, 2019 12:31 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505048
Re: PhotonGI cache
You can not use 2^32 as input otherwise 32bit integers will overflow at first computation, use 2^31 if you really need to use an absurdly high value. Looks like it must have gone 3'rd or 4'th time back to 0 with 2^32 photons. 1'st time map size was 0.1%, now it's 0.8% and memory use is 123GB :lol: ...
- Wed Mar 13, 2019 11:40 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505048
Re: PhotonGI cache
Just use a very high max. photon count :?: Okay, maybe together with very high value of that path.photongi.indirect.usagethresholdscale it will be fine. --------- EDIT Seems like when using maximum value, it continues shooting photons. [LuxCore][10600.391] PhotonGI Cache photon traced: 4294729728/4...