Search found 68 matches
- Fri Jan 15, 2021 9:10 pm
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 7154
Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Hi, i now completely removed the systems Nvidia Driver and installed the latest Driver from the Nvidia homepage (455.46.04) But still i get the same error message [LuxRays][28.786] [MergeSampleBuffersOCL] CUDA program compilation error: nvrtc: error: failed to open libnvrtc-builtins.so. Make sure th...
- Wed Jan 13, 2021 12:00 pm
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 7154
Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Here is the output from
ldd libnvrtc.so in ./bin
On Blender 2.83 Optix isn't working at all. It fails in Cycles as well.
On Blender 2.91 Cycles runs with Optix, but in Luxcore i get the same Error.
ldd libnvrtc.so in ./bin
On Blender 2.83 Optix isn't working at all. It fails in Cycles as well.
On Blender 2.91 Cycles runs with Optix, but in Luxcore i get the same Error.
- Wed Jan 13, 2021 9:33 am
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 7154
Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Hi Dade!
Thanks for your help!
The files seem to in place. Is it relevant, that i don't use a installed version of Blender but a daily build?
Thanks for your help!
The files seem to in place. Is it relevant, that i don't use a installed version of Blender but a daily build?
- Tue Jan 12, 2021 1:38 pm
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 7154
Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Here is the Output from the Console: [Engine/Viewport] New session [Exporter] Creating session [SDL][18.043] Define ImageMap: NamedObject [SDL][18.044] Camera type: perspective [SDL][18.044] Camera position: Point[14.7279, -6.50511, 8.01803] [SDL][18.044] Camera target: Point[13.9091, -6.14344, 7.57...
- Tue Jan 12, 2021 9:47 am
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 7154
LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Hey there! I recently dared to switch from Windows to Linux finally. I decided to give PopOS a shot and i am happy with that by now, because almost everything seems to work out of the box. But if i want to use BlendLuxCore with Cuda (Optix) i get this Error message: OptixAccel CUDA program compilati...
- Sat Oct 24, 2020 12:21 pm
- Forum: User Support
- Topic: GPU render experience
- Replies: 28
- Views: 15247
Re: GPU render experience
I just gave Octane another try, I wouldn't say the viewport rendering is as reactive as Cycles, as least it isn't on my machine. However.... holy moly, it's incredibly fast. That's not what i meant. I am totally happy with BlendLuxCore's viewport Performance on GPU. But i think the UI could stay mo...
- Sat Oct 24, 2020 7:25 am
- Forum: User Support
- Topic: GPU render experience
- Replies: 28
- Views: 15247
Re: GPU render experience
Howver, LuxCore experience with GPU rendering has always been terrible for me. I know about the trick to lower the viewport resolution, it does help a lot without really fixing the interactivity issues. Hey, i was thinking the about the same topic yesterday and LuxCore really got better with this i...
- Sun Sep 27, 2020 12:42 pm
- Forum: Works in Progress
- Topic: Koerfer House
- Replies: 3
- Views: 4236
Re: Koerfer House
Progress 'Koerfer House"
After some weeks off i found some time to continue this project.
Just 5min rendertime for a test shot - the scene is still in heavy development.
After some weeks off i found some time to continue this project.
Just 5min rendertime for a test shot - the scene is still in heavy development.
- Sun Sep 27, 2020 10:28 am
- Forum: Development
- Topic: Viewport Path Depth
- Replies: 2
- Views: 2378
Re: Viewport Path Depth
Thanks for the advice!
- Sat Sep 26, 2020 6:39 am
- Forum: Development
- Topic: Viewport Path Depth
- Replies: 2
- Views: 2378
Viewport Path Depth
Hello Everyone! I couldn't find a possibility to 'clamp' the Path Depth in the viewport render settings. Has BlendLuxCoreRender a feature like that? And if not, would it be possible to integrate it into the 'Advanced' panel of 'Viewport Render'? I like to keep the Path Depth pretty high for renderin...