Search found 456 matches

by marcatore
Thu Jan 02, 2020 2:15 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 290
Views: 144674

Re: Laci's wip

I hope that they'll do soon cause I've a personal project with a lot of particles and it's a PITA everytime I press the render button.
by marcatore
Mon Dec 30, 2019 12:26 pm
Forum: User Support
Topic: Emission node problems
Replies: 17
Views: 9992

Re: Emission node problems

I can't understand that you wrote "Anyway, you can already scale the output or set the gain to 1/89159.6 to obtain the same result." but, from my tests, is clearly that it's not like this. So, if it should be the same, why the color is different if you use or not the normalize option? And,...
by marcatore
Sun Dec 29, 2019 4:41 pm
Forum: User Support
Topic: White balance: how should work in luxcore?
Replies: 7
Views: 3830

Re: White balance: how should work in luxcore?

You're right but I'd like to use real light temperature as much as possible and I'd like to have a reliable way to white balance correctly. I really like the opportunity to setup my scene starting from a "as much real values as possible" setup and then make some "unrealistic but a bit...
by marcatore
Sun Dec 29, 2019 11:03 am
Forum: User Support
Topic: Emission node problems
Replies: 17
Views: 9992

Re: Emission node problems

Dade, I've tested the Normalize option but there is something I cant' understand. Using daily build. Using an area light with "power" unit mode. https://i.imgur.com/7au9QWc.jpg Added a blackbody node to the light. https://i.imgur.com/noZkvse.jpg Normalize OFF https://i.imgur.com/RrAB1zc.jp...
by marcatore
Sun Dec 29, 2019 10:32 am
Forum: User Support
Topic: White balance: how should work in luxcore?
Replies: 7
Views: 3830

White balance: how should work in luxcore?

I'm trying the new white balance camera option and I'm quite confused how it works here. Considering a super simple scene. Default Blender scene. A plane, a cube, a camera and an area light. No environment lighting, just one light source (the area one). Plane and cube have a default luxcore material...
by marcatore
Sat Dec 14, 2019 1:39 pm
Forum: User Support
Topic: Reflections in Cycles and Luxcorerender ?
Replies: 6
Views: 2691

Re: Reflections in Cycles and Luxcorerender ?

The problem is that you're facing some smoothing problem.

Try to set autosmooth on the reflector object or assign it an edge split modifier.
It should reflect like Cycles
by marcatore
Thu Dec 12, 2019 1:17 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 116429

Re: A baking test scene

by marcatore
Wed Dec 11, 2019 8:53 am
Forum: User Support
Topic: Light intensities and matching Cycles
Replies: 83
Views: 41634

Re: Light intensities and matching Cycles

@BYOB and chafouin Great! I hope you'll find a way to collaborate. I'm feeling that will have a good light setup options. I really like the idea to work with "real" world numbers cause, for my experience and kind of job, it's the easier and fastest way to setup a scene as lighting. Obvious...
by marcatore
Mon Dec 09, 2019 10:33 am
Forum: General Discussion
Topic: Forum PM is it working?
Replies: 4
Views: 4222

Re: Forum PM is it working?

nevermind, just my fault... I wasn't adding the recipients. :) Just searching members but not added.

Now I've sent them and I've discovered that the character limit is 60k.
by marcatore
Mon Dec 09, 2019 10:25 am
Forum: General Discussion
Topic: Forum PM is it working?
Replies: 4
Views: 4222

Re: Forum PM is it working?

Seems working... so I can't understand.

I've tried to send to Dade and BYOB a PM with a lots of code text.. the strange thing is that it gives me an error page...