Jewelry rendering is a hard thing
in my opinion it needs good HDR so to can appreciate the fine reflection and glossiness nuances of the metallic parts.
you might try with a HDR of a real room or town
I like the dof
Search found 201 matches
- Thu Jun 24, 2021 8:25 pm
- Forum: Finished Work
- Topic: Debor Watch
- Replies: 12
- Views: 6978
- Sun Jun 20, 2021 11:45 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431515
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Scene convert is one of the fastest in all available renderers now, here is the comparison of rendered in one view with a scene combination of mesh, instancing, reference plus subdivides. V-ray-> 3:33s LuxCore-> 4:05s Arnold-> 5:28 Appleseed-> 1:51:09 -> slowest, that's one of the reasons I said Ap...
- Tue Jun 15, 2021 7:19 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431515
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
New compositor style and a few nodes that almost finished. still, too much work to do. I hope everyone likes it. Screenshot 2021-06-15 002302.jpeg Screenshot 2021-06-15 002406.jpeg I design it base on 3dsmax particle flow, so it has a familiar style for 3dsmax users also with the ability to change ...
- Sun Jun 13, 2021 4:50 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431515
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Is it a problem if it looks almost like Unreal blueprint? Not at all but I want something more convenient and there is a more useful GUI I will be able to achieve with a little bit more time. for example have parameters inside nodes so everyone can change it directly without using the settings pane...
- Sun Jun 13, 2021 4:20 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431515
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
I get a few feedback from the Node base compositor and they all agree it is too much like Unreal blueprint and maybe I need to change it to something more like other compositors. I did not decide that yet but I'm thinking of trying another interface design to see what will happen and what feedback ...
- Mon Jun 07, 2021 7:58 pm
- Forum: Finished Work
- Topic: Liquid Sculptures
- Replies: 3
- Views: 3100
Re: Liquid Sculptures
I really like those circular array caustics on the right up corner..
- Thu Jun 03, 2021 7:40 pm
- Forum: Works in Progress
- Topic: Upcoming LOL grass & Weeds pack
- Replies: 19
- Views: 23470
- Fri May 21, 2021 12:02 pm
- Forum: Development
- Topic: New OIDN 1.4 with new features and better detail preservation
- Replies: 50
- Views: 24874
- Mon May 10, 2021 10:52 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431515
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
I'll try the new caustics scene later. Maybe if you have time, can you set up a scene to work with glass and volume. A spehere would be already enough. Or if you can make a screen of the needed settings. Thank you in advance. What kind of scene you exactly want, Remember light is the physical base ...
- Mon May 10, 2021 9:21 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431515
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
I'll try the new caustics scene later.
Maybe if you have time, can you set up a scene to work with glass and volume. A spehere would be already enough.
Or if you can make a screen of the needed settings.
Thank you in advance.
Maybe if you have time, can you set up a scene to work with glass and volume. A spehere would be already enough.
Or if you can make a screen of the needed settings.
Thank you in advance.