Search found 4711 matches

by Dade
Sat Oct 03, 2020 4:09 pm
Forum: Development
Topic: Python Set object Material Help
Replies: 5
Views: 2676

Re: Python Set object Material Help

hi yes i did use that and i used the mat name and get the error material now :( this is running in c# python net 3.7 session.BeginSceneEdit(); //this line adds the material correctly sceneProps.SetFromString("scene.materials.whitematte.type = matte" + Environment.NewLine + "scene.mat...
by Dade
Sat Oct 03, 2020 3:40 pm
Forum: Development
Topic: Python Set object Material Help
Replies: 5
Views: 2676

Re: Python Set object Material Help

i have been trying to use the command UpdateObjectMaterial() but getting error RuntimeError : Unknown object in Scene::UpdateObjectMaterial(): what should i be passing as the object name if i have an object described below scene.objects.27342762485360.material = "BlankMat00012419016618936"...
by Dade
Sat Oct 03, 2020 10:42 am
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 116782

Re: A baking test scene

I can explain you how to export the scene from blender, edit the scene files and to use command line tools to obtain the baked textures but it is a viable option only if you are something like a developer (i.e. it is going to be very annoying and confusing for a normal Blender user). Oh that is fin...
by Dade
Fri Oct 02, 2020 5:59 pm
Forum: User Support
Topic: Texture scattering/bombing?
Replies: 7
Views: 3543

Re: Texture scattering/bombing?

Dez! wrote: Fri Oct 02, 2020 4:27 pm curious.
are there examples of this technology?
Yes, follow my previous link :?:
by Dade
Fri Oct 02, 2020 3:31 pm
Forum: User Support
Topic: Texture scattering/bombing?
Replies: 7
Views: 3543

Re: Texture scattering/bombing?

FarbigeWelt wrote: Tue Sep 29, 2020 10:39 am
Dade wrote: Mon Sep 28, 2020 7:03 pm Interesting. It should be easy to add.
Would be very nice if you added this feature, Dade.
I have added the support for texture bombing: viewtopic.php?f=5&t=2651
by Dade
Fri Oct 02, 2020 3:23 pm
Forum: Development
Topic: Texture bombing
Replies: 12
Views: 8395

Texture bombing

I have added the support for new texture "bombing" from GPU Gems (https://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch20.html) as discussed in https://forums.luxcorerender.org/viewtopic.php?f=4&t=2638. Texture Bombing The new texture uses a background and a "bullet&...
by Dade
Thu Oct 01, 2020 7:13 pm
Forum: User Support
Topic: Normal maps straight up don't work with GPU Hybrid Tracing
Replies: 2
Views: 1339

Re: Normal maps straight up don't work with GPU Hybrid Tracing

It is like to be the known problem with AMD drivers and normal map code: the same code work fine with NVIDIA and Intel OpenCL so I assume it is a AMD driver bug. v2.3 and v2.4 GPU code is radically different because v2.4 doesn't require a kernel recompilation for each scene anymore (it is compiled o...
by Dade
Wed Sep 30, 2020 8:04 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 116782

Re: A baking test scene

I am new to LuxCore. Could someone explain to me how I can get the light information baked to a texture for realtime graphics? I already managed to set up everything in Blender :) Unfortunately, baking is a feature that has not yet been exposed in BlendLuxCore. It has been developed, some time ago,...
by Dade
Wed Sep 30, 2020 8:00 pm
Forum: Development
Topic: TwoSided material
Replies: 45
Views: 22719

Re: TwoSided material

It's interesting to see how Cycles and Lux materials treat this scenario differently. Cycles materials leave the normals direction until the scale is applied, while Lux materials treats the normals as if the scale was already applied. I would call it a Cycles bug: as proof, having two different res...
by Dade
Wed Sep 30, 2020 9:23 am
Forum: User Support
Topic: Cryptomate, ID Mask, compositing
Replies: 9
Views: 5224

Re: Cryptomate, ID Mask, compositing

They cannot be used in the work either - every rendering changes colors. This closes a lot of possibilities. You need to set the LuxCore Object ID by hand otherwise it randomly initialized (to have a false color output). You can also have anti-aliased by using OBJECT_ID_MASK AOV. There is the OBJEC...