Search found 80 matches

by mick
Fri Nov 09, 2018 9:08 pm
Forum: Development
Topic: Mac OS
Replies: 215
Views: 125850

Re: Mac OS

After editing the .cfg of the food sample, rendering proceedes until 61% and the crashes with Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: abort() called Logical CPU: 0 Error Code: 0x02...
by mick
Wed Nov 07, 2018 10:21 am
Forum: Development
Topic: Mac OS
Replies: 215
Views: 125850

Re: Mac OS

B.Y.O.B. wrote: Tue Nov 06, 2018 8:10 pm I overlooked that you asked for materials, too.
You will have to use the node editor to define them:
That's right. They are available when adding a new material in the node editor, but not in the material panel.

thx
by mick
Wed Nov 07, 2018 10:13 am
Forum: Development
Topic: Mac OS
Replies: 215
Views: 125850

Re: Mac OS

Also the non-openCL version crashes with the sample files. Let me know how I can provide more info for analysis.
by mick
Tue Nov 06, 2018 7:27 pm
Forum: Development
Topic: Mac OS
Replies: 215
Views: 125850

Re: Mac OS

Ah, so with blender LuxCore just provides a subset of the functionality of its python API. For my purposes I can work-around this for the lighting. But I need exactly the same definitions and behavior for at least glass material, and volumes. Is it there, and can I rely on it? And just for curiosity...
by mick
Tue Nov 06, 2018 6:15 pm
Forum: Development
Topic: Mac OS
Replies: 215
Views: 125850

Re: Mac OS

I'm know very little about blender. Until now I just used pyluxcore to generate and render scenes. Now I'm trying to do some visualisations of single ray paths. For that I wanted to place lasers in a scene with scattering medias. Maybe I mis-understand some basics of blender. I switched the renderer...
by mick
Tue Nov 06, 2018 3:01 pm
Forum: Development
Topic: Mac OS
Replies: 215
Views: 125850

Re: Mac OS

Just tried LCR 2.1a4 on my MacBook pro. I'm missing the LuxCore Light types. There are just the 5 blender types (point, sun, spot, hemi, area). The LuxCore materials are there. And when I try to render one of the two LuxCore sample, it immediately crashes. BTW: For my MBP with Intel Iris graphics I ...
by mick
Thu Oct 04, 2018 7:38 pm
Forum: Development
Topic: Mac OS
Replies: 215
Views: 125850

Re: Mac OS

OK, but what about pyLuxCore? Is it also available for macOS?
by mick
Thu Oct 04, 2018 3:04 pm
Forum: Development
Topic: Mac OS
Replies: 215
Views: 125850

Re: Mac OS

Am I right to expect this for the 2.1 release?

What is the status of pyLuxCore?
by mick
Fri Sep 14, 2018 8:29 am
Forum: Development
Topic: Mac OS
Replies: 215
Views: 125850

Re: Mac OS

Rob, thanks for your effort.

May I suggest to defer the first step to the end. Chances are good that many users would be fine with just the latest macOS version.
by mick
Thu Jul 12, 2018 12:15 am
Forum: User Support
Topic: luxcore materials in blender
Replies: 6
Views: 5482

Re: luxcore materials in blender

I'm going to check the code. My objective is to manually create the materials that I cannot import from the models/scenes I create with pyluxcore. The super-objective is to understand and find a way around the issue that I have to create lenses with hyper-fine meshes to avoid strange artifacts on th...