Search found 71 matches

by Continuum
Sat Oct 17, 2020 10:50 am
Forum: Development
Topic: Matching Luxcore & Opengl Field Of View
Replies: 9
Views: 5651

Re: Matching Luxcore & Opengl Field Of View

Okay, after looking into the blender code, I see this wasn't the best place to post this problem :D I can follow the threads from there. But if anyone has an alternative solution would love to here it.
by Continuum
Fri Oct 16, 2020 4:39 pm
Forum: Finished Work
Topic: Luxcore Livingroom Animation
Replies: 6
Views: 3162

Re: Luxcore Livingroom Animation

Great work, I really like the added camera movement, added to the realism. The quality of your archviz work is excellent.

And thanks for the great tutorials on Youtube. :)
by Continuum
Fri Oct 16, 2020 1:15 pm
Forum: Development
Topic: Matching Luxcore & Opengl Field Of View
Replies: 9
Views: 5651

Re: Matching Luxcore & Opengl Field Of View

Okay, not familiar with the blender api, just figured out that the Lens value comes from blender. So I am guessing blender is calculating the camera render region automatically. So dived into the Luxcore C++ code, and found this. I believe I am close. I also calculate the perspective matrix and mult...
by Continuum
Fri Oct 16, 2020 12:57 am
Forum: Development
Topic: Matching Luxcore & Opengl Field Of View
Replies: 9
Views: 5651

Matching Luxcore & Opengl Field Of View

I've been looking through the Blender addon, but I can't seem to find this. Essentially i am trying to draw a rectangle in OpenGl to match Luxcore sensor width and height by using the Field of View. While I am getting the correct ratios, the renders don't match the opengl camera. Some code below to ...
by Continuum
Tue Aug 18, 2020 5:25 pm
Forum: Development
Topic: OpenCL Kernel Compilation
Replies: 3
Views: 2648

Re: OpenCL Kernel Compilation

Okay thank you very much for the quick response, this should do the trick, will play around with this. For now just focusing on OpenCL, will focus on CUDA later.
by Continuum
Tue Aug 18, 2020 9:43 am
Forum: Development
Topic: OpenCL Kernel Compilation
Replies: 3
Views: 2648

OpenCL Kernel Compilation

I was curious if it was possible to compile the kernels before rendering in the API (v2.4), or is a there a way to know when the kernels are compiling so I can display the appropriate message? I noticed the blender addon is able to do something like this.
by Continuum
Wed Aug 12, 2020 8:57 am
Forum: Finished Work
Topic: Dance Dance Animation Test
Replies: 0
Views: 2671

Dance Dance Animation Test

Quick test. I'm really liking the final look of LuxCore renders.

https://www.youtube.com/watch?v=hrGj7ftD0Q0
rgb_image_pipeline_0050.jpg
by Continuum
Fri Jul 24, 2020 4:27 pm
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 23
Views: 35802

Re: Adopting LuxCore

Well, performance is similar to Realflow (CPU) but it is faster in some cases, and vice versa. The biggest difference is that Dyverso use's position based dynamics for fluids (I use it only in the granular solver), and I use an implicit SPH solver. The latest version includes SplishSplash (https://g...