Search found 71 matches
- Sat Oct 17, 2020 10:50 am
- Forum: Development
- Topic: Matching Luxcore & Opengl Field Of View
- Replies: 9
- Views: 5651
Re: Matching Luxcore & Opengl Field Of View
Okay, after looking into the blender code, I see this wasn't the best place to post this problem I can follow the threads from there. But if anyone has an alternative solution would love to here it.
- Fri Oct 16, 2020 4:39 pm
- Forum: Finished Work
- Topic: Luxcore Livingroom Animation
- Replies: 6
- Views: 3162
Re: Luxcore Livingroom Animation
Great work, I really like the added camera movement, added to the realism. The quality of your archviz work is excellent.
And thanks for the great tutorials on Youtube.
And thanks for the great tutorials on Youtube.
- Fri Oct 16, 2020 1:15 pm
- Forum: Development
- Topic: Matching Luxcore & Opengl Field Of View
- Replies: 9
- Views: 5651
Re: Matching Luxcore & Opengl Field Of View
Okay, not familiar with the blender api, just figured out that the Lens value comes from blender. So I am guessing blender is calculating the camera render region automatically. So dived into the Luxcore C++ code, and found this. I believe I am close. I also calculate the perspective matrix and mult...
- Fri Oct 16, 2020 12:57 am
- Forum: Development
- Topic: Matching Luxcore & Opengl Field Of View
- Replies: 9
- Views: 5651
Matching Luxcore & Opengl Field Of View
I've been looking through the Blender addon, but I can't seem to find this. Essentially i am trying to draw a rectangle in OpenGl to match Luxcore sensor width and height by using the Field of View. While I am getting the correct ratios, the renders don't match the opengl camera. Some code below to ...
- Tue Aug 18, 2020 5:25 pm
- Forum: Development
- Topic: OpenCL Kernel Compilation
- Replies: 3
- Views: 2648
Re: OpenCL Kernel Compilation
Okay thank you very much for the quick response, this should do the trick, will play around with this. For now just focusing on OpenCL, will focus on CUDA later.
- Tue Aug 18, 2020 9:43 am
- Forum: Development
- Topic: OpenCL Kernel Compilation
- Replies: 3
- Views: 2648
OpenCL Kernel Compilation
I was curious if it was possible to compile the kernels before rendering in the API (v2.4), or is a there a way to know when the kernels are compiling so I can display the appropriate message? I noticed the blender addon is able to do something like this.
- Mon Aug 17, 2020 10:27 am
- Forum: Finished Work
- Topic: Glass of Flavored Water
- Replies: 0
- Views: 2575
- Wed Aug 12, 2020 8:57 am
- Forum: Finished Work
- Topic: Dance Dance Animation Test
- Replies: 0
- Views: 2671
Dance Dance Animation Test
Quick test. I'm really liking the final look of LuxCore renders.
https://www.youtube.com/watch?v=hrGj7ftD0Q0
https://www.youtube.com/watch?v=hrGj7ftD0Q0
- Fri Jul 24, 2020 9:34 pm
- Forum: Computer Graphic News
- Topic: Lighting grid hierarchy for self-illuminating explosions (2017)
- Replies: 3
- Views: 7919
Re: Lighting grid hierarchy for self-illuminating explosions (2017)
Cool, will see what they say
- Fri Jul 24, 2020 4:27 pm
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 35802
Re: Adopting LuxCore
Well, performance is similar to Realflow (CPU) but it is faster in some cases, and vice versa. The biggest difference is that Dyverso use's position based dynamics for fluids (I use it only in the granular solver), and I use an implicit SPH solver. The latest version includes SplishSplash (https://g...