Search found 71 matches

by Continuum
Sun Apr 25, 2021 4:09 pm
Forum: Development
Topic: Cycle X (and OpenCL)
Replies: 92
Views: 43916

Re: Cycle X (and OpenCL)

I've been waiting months to get an rtx3080, but there is a shortage. Its tempting to go with AMD again, the horse power is sufficient for my needs, but it looks like CUDA is the future. Have to admit Cycles X is looking very attractive now.
by Continuum
Fri Apr 23, 2021 11:52 pm
Forum: Development
Topic: Cycle X (and OpenCL)
Replies: 92
Views: 43916

Re: Cycle X (and OpenCL)

I think OpenCL will be alive in some form for many years to come, Intel has built a ecosystem around it (SyCl, but it only works on Intel GPUs at the moment), and if they do release their promised GPU's it could see a resurgence. AMD HIP looks interesting, but i can't find a way to get it to work on...
by Continuum
Fri Mar 26, 2021 3:21 pm
Forum: Finished Work
Topic: Water Tank
Replies: 0
Views: 3652

Water Tank

by Continuum
Wed Mar 10, 2021 10:26 am
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 23
Views: 35406

Re: Adopting LuxCore

Thanks for the links, I am always looking for interesting simulation papers. They really look interesting.
by Continuum
Sun Feb 28, 2021 9:42 am
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 23
Views: 35406

Re: Adopting LuxCore

I am running a survey for anyone interested. If you have the time, please fill it out.

https://www.deepfxworld.com/news_article.php?id=129
by Continuum
Thu Feb 25, 2021 3:38 pm
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 23
Views: 35406

Re: Adopting LuxCore

Deep FX Studio v1.2 is here.

https://www.youtube.com/watch?v=MRM3NFnEz54
screen_grab.PNG
by Continuum
Thu Feb 25, 2021 3:34 pm
Forum: Finished Work
Topic: Scout In The Savanna
Replies: 0
Views: 3454

Scout In The Savanna

Modelling Blender, textures GIMP, scattering & ecosystem Deep FX Studio, LuxCoreRender v2.4.
scout_bot_rgb_image_pipeline_0051.jpg
by Continuum
Wed Feb 24, 2021 7:55 pm
Forum: Works in Progress
Topic: Scout Bot
Replies: 2
Views: 8845

Re: Scout Bot

Next step shaders and texturing. Texture maps created in GIMP. Going for photo realism. Quick simple render for look dev, next step is a scene, still coming up with ideas.
scout_bot_rgb_image_pipeline_0008.jpg
by Continuum
Thu Feb 18, 2021 5:07 pm
Forum: Works in Progress
Topic: Scout Bot
Replies: 2
Views: 8845

Scout Bot

Just finished modelling this. Next is texturing and shader's. Aiming to create a complete scene. Not sure what yet.
img_11.jpg
scout_bot_rgb_image_pipeline_0002.jpg
scout_bot_rgb_image_pipeline_0003.jpg
by Continuum
Sat Jan 23, 2021 11:24 am
Forum: Finished Work
Topic: Walk in the park
Replies: 9
Views: 4732

Re: Walk in the park

I assume you are instancing, not defining 400,000 different objects, LuxCore API has several types of Scene::DuplicateObject() (https://github.com/LuxCoreRender/LuxCore/blob/b8822419ca5ef2c676a57a1bf9d20908d1697273/include/luxcore/luxcore.h#L1023) intended to be use to create a very large number of...