Search found 171 matches
- Wed Feb 20, 2019 8:40 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505906
Re: PhotonGI cache
It's a pre-alpha version after all
- Wed Feb 20, 2019 8:03 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505906
Re: PhotonGI cache
There is a parameter for this merging, so I guess you can just disable it if you want
- Sun Feb 17, 2019 11:27 am
- Forum: User Support
- Topic: Crash with OpenCL
- Replies: 28
- Views: 15308
- Mon Feb 11, 2019 11:58 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505906
Re: PhotonGI cache
Awesome! By the way, do you know why those two wall panels are black in the cache? I noticed something similar in a testscene as well, some surface just being black even when using a matte material and after checking for double vertices and twisted normals. Looking closely around that panels the tw...
- Mon Feb 11, 2019 1:23 am
- Forum: News
- Topic: What is new in under development LuxCoreRender v2.2 ?
- Replies: 8
- Views: 10443
Re: What is new in under development LuxCoreRender v2.2 ?
Nice. I got uncertain because of that old date that shows in this link and couldn't download to check the build at the timeB.Y.O.B. wrote: ↑Mon Feb 11, 2019 12:57 am The azure build is uploaded at github/releases/latest.
See viewtopic.php?f=9&t=736
And yes, it contains the OIDN integration.
- Mon Feb 11, 2019 12:09 am
- Forum: News
- Topic: What is new in under development LuxCoreRender v2.2 ?
- Replies: 8
- Views: 10443
Re: What is new in under development LuxCoreRender v2.2 ?
Thank you! I'd like to test OIDN: is it available from latest version - https://github.com/LuxCoreRender/LuxCore/releases/tag/latest - in github? I am not sure this is updated, but I guess you can grab the automatic build from Azure https://dev.azure.com/LuxCoreRender/LuxCoreRender/_build/results?b...
- Fri Feb 08, 2019 11:40 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505906
Re: PhotonGI cache
Is PGI currently Multithreaded ? From my testing with LuxCoreUI: Yes. But strange are the ways of the Ryzen :D PGI is very RAM-intensive and I'm under the impression the AMD processors don't deal as well with that as the Intel ones. Considering it's a comparison between a big desktop CPU and a smal...
- Sun Feb 03, 2019 11:12 pm
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 157807
Re: OpenImageDenoise
Thanks for the explanation.
I have opened the PR since I will have little time to look into this during the week and don't want to delay you for so little
- Sun Feb 03, 2019 9:08 pm
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 157807
Re: OpenImageDenoise
Hey, I was hoping you could me help understand better these data structures. I see that every Film object has several GenericFrameBuffer pointer that represent the multiple supported framebuffers. This class is templated to support multiple channels and multiple weight channels of type T. To get the...
- Sun Feb 03, 2019 2:41 pm
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 157807