Search found 4711 matches

by Dade
Wed Nov 20, 2019 9:34 pm
Forum: User Support
Topic: Light intensity
Replies: 29
Views: 16053

Re: Light intensity

valenn wrote: Wed Nov 20, 2019 3:31 pm Is it possible that this isn't working anymore? I'm setting "scene.textures.texture1.wrap = clamp" but it still works like "repeat"
It seems to still work here, can you post your test scene ?
by Dade
Wed Nov 20, 2019 6:28 pm
Forum: User Support
Topic: Network Rendering
Replies: 5
Views: 2714

Re: Network Rendering

what actually is the film file? because that is what's not being created. The Film file is the rendered image (with a lot of additional information). Are you running the command from a system directory where, may be, you don't have the right to write as normal user ? I will try to replicate the pro...
by Dade
Wed Nov 20, 2019 4:47 pm
Forum: User Support
Topic: Color when zooming brighter?
Replies: 4
Views: 4633

Re: Color when zooming brighter?

It is aside effect of using automatic tone mapper: https://wiki.luxcorerender.org/BlendLux ... e_versa.29

Just use a non-automatic tone mapper and you should be fine.
by Dade
Wed Nov 20, 2019 10:16 am
Forum: User Support
Topic: Layer Weight
Replies: 3
Views: 2192

Re: Layer Weight

LuxCore has Cloth material (https://wiki.luxcorerender.org/LuxCoreR ... ials_Cloth) and/or Velvet material (https://wiki.luxcorerender.org/LuxCoreR ... als_Velvet); like old LuxRender, LuxCore doesn't usually include arbitrary/fake solutions.
by Dade
Wed Nov 20, 2019 8:54 am
Forum: User Support
Topic: Unexpected rectangles; Missing sky reflection
Replies: 5
Views: 2647

Re: Unexpected rectangles; Missing sky reflection

It is a numerical precision problem, your scene is several kilometers large while you are looking only to few meters. Just set the minimum epsilon value to "0.01" and it will render fine. The other option is to increase the distance between water, pool bottom and ground. The problem is not...
by Dade
Wed Nov 20, 2019 8:28 am
Forum: Development
Topic: Multiple mesh vertex UVs, Colors and Alphas support
Replies: 10
Views: 5770

Re: Multiple mesh vertex UVs, Colors and Alphas support

Why you must use PLY as export format? It was the format used by LuxRender, it is also not particularly important because it is used only to export/import scene in text format (there is also a binary format). BlendLuxCore directly exchanges the meshes with LuxCore on RAM (it doesn't write any file).
by Dade
Wed Nov 20, 2019 8:24 am
Forum: User Support
Topic: Layer Weight
Replies: 3
Views: 2192

Re: Layer Weight

Isn't Mix material about the same ?
by Dade
Tue Nov 19, 2019 4:08 pm
Forum: User Support
Topic: Network Rendering
Replies: 5
Views: 2714

Re: Network Rendering

There have been reports of some hung up (only) on Windows in the past; a problem I have never been able to replicate. However your problem may be different, your node seems stuck while starting the rendering. Are your using PATHOCL render engine (i.e. GPU rendering) ? Can you repeat the same test wi...
by Dade
Tue Nov 19, 2019 12:21 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520642

Re: BlendLuxCore Development

epilectrolytics wrote: Tue Nov 19, 2019 11:31 am I don't understand anything about coding, but isn't this a part of Blender / LuxCore too?
It is used only by BlendLuxCore to format the exported data in a suitable layout, it is not used by LuxCore and not involved in anyway in the rendering process.
by Dade
Tue Nov 19, 2019 11:16 am
Forum: Development
Topic: Multiple mesh vertex UVs, Colors and Alphas support
Replies: 10
Views: 5770

Multiple mesh vertex UVs, Colors and Alphas support

I have added the support for multiple mesh vertex UVs, Colors and Alphas. LC_MESH_MAX_DATA_COUNT The max. number of UVs, Colors and Alphas sets associated to mesh vertices is 6. It is a parameter (LC_MESH_MAX_DATA_COUNT) defined at LuxCore compilation time. PLY file format PLY file format doesn't na...