Search found 810 matches
- Fri Apr 05, 2019 6:29 pm
- Forum: Finished Work
- Topic: Big Sister
- Replies: 9
- Views: 5570
Re: Big Sister
just missing bio (environment), so it looks a bit unnatural (heavy equipment VS thin, fragile body), but Astounding, nonetheless.
- Fri Apr 05, 2019 6:08 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 520117
Re: BlendLuxCore Development
Is there any possibility to merge Luxcore shader node and volume as single Ui. so we don't need to double check everything all the time :oops: . Something like that: Merge.jpg Or maybe it would be simpler, if a shortcut was introduced? Like "Tab" is for Cycles node groups. "Tab"...
- Fri Apr 05, 2019 5:52 pm
- Forum: Works in Progress
- Topic: WIP PGI DEMO
- Replies: 29
- Views: 16274
Re: WIP PGI DEMO
Lux Glass Architectural -VS- Custom made Thin Glass (Architectural or sort of, it's OCL only) -VS- Thick Glass (2mm) BiDir GlassArchExperimental_000_BiDir.jpg Path OCL (2, 2, 2) GlassArchExperimental_001_PathOCL (2-2-2).jpg Path OCL (4, 4, 6) Default GlassArchExperimental_001_PathOCL (4-4-6).jpg Pat...
- Fri Apr 05, 2019 5:41 pm
- Forum: User Support
- Topic: Dirt/Fingerprints on Glass
- Replies: 19
- Views: 8555
Re: Dirt/Fingerprints on Glass
Finger prints on glass, using roughness:
- Fri Apr 05, 2019 5:32 pm
- Forum: User Support
- Topic: Dirt/Fingerprints on Glass
- Replies: 19
- Views: 8555
Re: Dirt/Fingerprints on Glass
NVidias, using 419.67 drivers.
GTX 1060 Q M5000 Both Both + CPU OCL CPU Path
GTX 1060 Q M5000 Both Both + CPU OCL CPU Path
- Wed Apr 03, 2019 12:37 pm
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 145009
Re: Laci's wip
Could you point to its location? It's the wall on the left edge of the images. Yes, i've noticed that. Took a shot with camera in approximately same angle. ;) I was meaning its previous post mentioning the issue - if there's any more description and if file is present. Sorry if i was unclear about ...
- Wed Apr 03, 2019 12:24 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68534
Re: Adaptive sampling improvements
It really looks nice. Thanks for your contribution.
- Wed Apr 03, 2019 12:17 pm
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 145009
Re: Laci's wip
...I also found an issue that I mentioned on these forums a while back. It's darkening on shaders at grazing angles, an issue that was some time ago also present in corona. It is not present with cycles. Can this be fixed with current shaders or will this be fixed in the future? It looks terribly. ...
- Wed Apr 03, 2019 12:09 pm
- Forum: User Support
- Topic: Direct Light cache: how to avoid splotches?
- Replies: 65
- Views: 32354
Re: Direct Light cache: how to avoid splotches?
Honestly, i would just stick with a plan until planned stuff is working well and is documented! There's still lots of work and not many working on it. Last thing anyone needs is more confusion.
- Wed Apr 03, 2019 12:05 pm
- Forum: User Support
- Topic: Support for more IES variations
- Replies: 3
- Views: 2046
Re: Support for more IES variations
It sure would be nice, and great advantage for archvis compared to other engines. But i don't know how hard or how long it would take... probably it's not a walk in the park. At least that was my understanding from reading about it on appleseed's discord.