Search found 810 matches

by kintuX
Fri Apr 05, 2019 6:29 pm
Forum: Finished Work
Topic: Big Sister
Replies: 9
Views: 5570

Re: Big Sister

:shock: just missing bio ;) (environment), so it looks a bit unnatural (heavy equipment VS thin, fragile body), but Astounding, nonetheless. 8-)
by kintuX
Fri Apr 05, 2019 6:08 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520117

Re: BlendLuxCore Development

Is there any possibility to merge Luxcore shader node and volume as single Ui. so we don't need to double check everything all the time :oops: . Something like that: Merge.jpg Or maybe it would be simpler, if a shortcut was introduced? Like "Tab" is for Cycles node groups. "Tab"...
by kintuX
Fri Apr 05, 2019 5:52 pm
Forum: Works in Progress
Topic: WIP PGI DEMO
Replies: 29
Views: 16274

Re: WIP PGI DEMO

Lux Glass Architectural -VS- Custom made Thin Glass (Architectural or sort of, it's OCL only) -VS- Thick Glass (2mm) BiDir GlassArchExperimental_000_BiDir.jpg Path OCL (2, 2, 2) GlassArchExperimental_001_PathOCL (2-2-2).jpg Path OCL (4, 4, 6) Default GlassArchExperimental_001_PathOCL (4-4-6).jpg Pat...
by kintuX
Fri Apr 05, 2019 5:41 pm
Forum: User Support
Topic: Dirt/Fingerprints on Glass
Replies: 19
Views: 8555

Re: Dirt/Fingerprints on Glass

Finger prints on glass, using roughness:
fingersprint-crop.jpg
LC2_fingersprint_nodes.gif
by kintuX
Fri Apr 05, 2019 5:32 pm
Forum: User Support
Topic: Dirt/Fingerprints on Glass
Replies: 19
Views: 8555

Re: Dirt/Fingerprints on Glass

NVidias, using 419.67 drivers.

GTX 1060
gtx1060.jpg
Q M5000
Q M5000.jpg
Both
GTX+Q.jpg
Both + CPU OCL
GTX+Q+CPU.jpg
CPU Path
CPU.jpg
by kintuX
Wed Apr 03, 2019 12:37 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 290
Views: 145009

Re: Laci's wip

Could you point to its location? It's the wall on the left edge of the images. Yes, i've noticed that. Took a shot with camera in approximately same angle. ;) I was meaning its previous post mentioning the issue - if there's any more description and if file is present. Sorry if i was unclear about ...
by kintuX
Wed Apr 03, 2019 12:24 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 68534

Re: Adaptive sampling improvements

It really looks nice. Thanks for your contribution. :)
by kintuX
Wed Apr 03, 2019 12:17 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 290
Views: 145009

Re: Laci's wip

...I also found an issue that I mentioned on these forums a while back. It's darkening on shaders at grazing angles, an issue that was some time ago also present in corona. It is not present with cycles. Can this be fixed with current shaders or will this be fixed in the future? It looks terribly. ...
by kintuX
Wed Apr 03, 2019 12:09 pm
Forum: User Support
Topic: Direct Light cache: how to avoid splotches?
Replies: 65
Views: 32354

Re: Direct Light cache: how to avoid splotches?

Honestly, i would just stick with a plan until planned stuff is working well and is documented! There's still lots of work and not many working on it. Last thing anyone needs is more confusion.
by kintuX
Wed Apr 03, 2019 12:05 pm
Forum: User Support
Topic: Support for more IES variations
Replies: 3
Views: 2046

Re: Support for more IES variations

It sure would be nice, and great advantage for archvis compared to other engines. But i don't know how hard or how long it would take... probably it's not a walk in the park. At least that was my understanding from reading about it on appleseed's discord.