GPU rendering in 2.5 not working with Blender 2.83.2 on my machine.
Tried system settings of CUDA, OptiX and OpenCL with different combinations of LuxCore API settings of OpenCL and CUDA. Turned off CPU rendering as well as combination. No luck.
Search found 54 matches
- Wed Sep 02, 2020 12:32 am
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 26943
- Tue Sep 01, 2020 10:11 pm
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 26943
Re: Graswald and The Grove - Creating Lux Materials
When will 2.5 be ready?
- Mon Aug 31, 2020 11:57 pm
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 26943
Re: Graswald and The Grove - Creating Lux Materials
Blender 2.83 and LuxCoreRender 2.4
I've been testing at just 50 samples to any differences. Maybe that is why. The time differences were from 5:35 to 5:45, so longer renders would be noticeable.
I was focused on the the look of the materials and not much on render optimizations.
I've been testing at just 50 samples to any differences. Maybe that is why. The time differences were from 5:35 to 5:45, so longer renders would be noticeable.
I was focused on the the look of the materials and not much on render optimizations.
- Mon Aug 31, 2020 7:34 pm
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 26943
Re: Graswald and The Grove - Creating Lux Materials
Did some tests and don't see any difference between CUDA or OpenCl on my machine.
- Mon Aug 31, 2020 6:09 pm
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 26943
Re: Graswald and The Grove - Creating Lux Materials
I believe it was around 32 min using OpenCL on a Threadripper 2950x and RTX-2080
- Mon Aug 31, 2020 4:56 pm
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 26943
Graswald and The Grove - Creating Lux Materials
Using the textures that come with Graswald and The Grove, I created Lux materials. The process is really simple.
- Fri Jan 11, 2019 9:59 pm
- Forum: User Support
- Topic: Mixing Materials Using Vertex Colors or Vertex Groups
- Replies: 7
- Views: 3674
Re: Mixing Materials Using Vertex Colors or Vertex Groups
"Transparent Film"
Got it, thank you!
Got it, thank you!
- Fri Jan 11, 2019 7:37 pm
- Forum: User Support
- Topic: Mixing Materials Using Vertex Colors or Vertex Groups
- Replies: 7
- Views: 3674
Re: Mixing Materials Using Vertex Colors or Vertex Groups
Thank you for your responses B.Y.O.B. I suppose one using one vertex color layer is better than none at all! :) I tried Luxrender a few years ago, but reverted back to Cycles. LuxCore seems to be so much more user friendly. Appreciate your work on it. Quick additional question: Is there a way to mak...
- Fri Jan 11, 2019 5:45 pm
- Forum: User Support
- Topic: Mixing Materials Using Vertex Colors or Vertex Groups
- Replies: 7
- Views: 3674
Re: Mixing Materials Using Vertex Colors or Vertex Groups
I don't see any way to assign a specific Vertex Color map in a Vertex Color node. Is it only possible to use one Vertex Color layer at a time? Node setup below works... Screen Shot 2019-01-11 at 9.19.37 AM.png ..., but only for the active Vertex Color layer: Screen Shot 2019-01-11 at 9.20.43 AM.png ...
- Fri Jan 11, 2019 3:33 am
- Forum: User Support
- Topic: Mixing Materials Using Vertex Colors or Vertex Groups
- Replies: 7
- Views: 3674
Re: Mixing Materials Using Vertex Colors or Vertex Groups
I see this question has come up before: http: viewtopic.php?t=610