Search found 3441 matches

by B.Y.O.B.
Mon Jul 01, 2019 7:17 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 521450

Re: BlendLuxCore Development

B.Y.O.B. wrote: Tue Jun 25, 2019 10:20 am - Every feature has an ongoing cost during development. Every time I change code, I have to think about all the implications it can have on other code.
Prime example right here: viewtopic.php?f=5&p=14263#p14263
by B.Y.O.B.
Sun Jun 30, 2019 8:33 am
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 56
Views: 28675

Re: Transitioning from VRay to LuxCoreRender

And what about the "radiance group" part? Is it possible to get AOVs for multiple radiance groups in a single render? Hm, not sure. You can try to disable some groups in one of the imagepipelines containing output_switcher and see if it changes the result: https://wiki.luxcorerender.org/L...
by B.Y.O.B.
Sat Jun 29, 2019 10:28 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 104
Views: 129233

Re: playing with caustics

Awesome :)
by B.Y.O.B.
Sat Jun 29, 2019 3:45 pm
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 56
Views: 28675

Re: Transitioning from VRay to LuxCoreRender

But it seems that you're using Blender's nodes rather than luxcore's image pipeline (my current computer doesn't have Blender installed)? Can I do this easily only with luxcoreconsole (or pyluxcore's console)? It's ok if it can't, because writing a separate program to do simple image processing is ...
by B.Y.O.B.
Sat Jun 29, 2019 9:54 am
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 56
Views: 28675

Re: Transitioning from VRay to LuxCoreRender

Thanks! But are imagepipelines "linear"? I mean, is it possible to "merge" the processed AOVs back to a new "beauty" channel and let OIDN operate on it? I'm also worried about its effectiveness with other AOVs. If you use a linear tonemapper, the results are linear and...
by B.Y.O.B.
Fri Jun 28, 2019 7:52 pm
Forum: Finished Work
Topic: Interiors render
Replies: 10
Views: 7141

Re: Interiors render

Nice work. BTW All these renders are draft copies, because coordinated design with the customer. Would be great to see them in finished form once the project is done :) For drafts they are pretty good, but the denoiser artifacts are showing. Rly love luxcore but working with Blender 2.79 sometimes s...
by B.Y.O.B.
Fri Jun 28, 2019 6:44 am
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 56
Views: 28675

Re: Transitioning from VRay to LuxCoreRender

I can currently think of two approaches: 1. write an ImagePipeline plugin, manipulating AOVs before OIDN 2. LuxCore only renders to AOVs, then I write a separate program to process AOV, then call OIDN manually. Are there any other approaches? Which one is preferred? OIDN is already a separate image...
by B.Y.O.B.
Thu Jun 27, 2019 9:16 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99764

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

CodeHD wrote: Thu Jun 27, 2019 8:38 pm I never tried doing this with clipping planes, not yet at least.
You should, it's fun :)

See https://wiki.luxcorerender.org/BlendLux ... ping_Plane
by B.Y.O.B.
Thu Jun 27, 2019 8:35 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99764

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Neat, is that with the arbitrary clipping plane?
by B.Y.O.B.
Thu Jun 27, 2019 4:07 pm
Forum: User Support
Topic: Yet another volume confusion
Replies: 10
Views: 4879

Re: Yet another volume confusion

@lacilaci Check if your glass sheets have thickness and if the normals are pointing in the right directions (outside).