Search found 125 matches

by Martini
Wed Feb 10, 2021 11:53 am
Forum: User Support
Topic: How do I achieve this lighting setup? (photo example)
Replies: 2
Views: 1637

Re: How do I achieve this lighting setup? (photo example)

The easiest way is probably to use an IES light. For example, at this site, you can find literally thousands from some different real-world manufacturers.
IES light settings
IES light settings
IES light example
IES light example
You just need to browse the library and look for one that suits your needs. :)
by Martini
Wed Feb 10, 2021 11:22 am
Forum: User Support
Topic: Getting a error when attempting to use the LuxCore online Library
Replies: 5
Views: 4364

Re: Getting a error when attempting to use the LuxCore online Library

That happens to me too on Blender 2.91.2, but it works fine on Blender 2.83.12. I think it means that the Blender developers changed something with the latest API version that isn't compatible with the way drag & drop works for this addon. You can work around the issue for now, by clicking exact...
by Martini
Wed Feb 10, 2021 10:02 am
Forum: User Support
Topic: MultiGPU stresstest - GPU(s) stop(s) calculating kernel
Replies: 12
Views: 4815

Re: MultiGPU stresstest - GPU(s) stop(s) calculating kernel

The latest LuxCore uses C++ code for rendering, by default, with the CPU (i.e. no need to use/have an OpenCL CPU device). To disable the CPU usage, you have to set the number of CPU threads to 0 by setting "native.threads.count" to 0. ... LuxCoreUI v2.4 (LuxCore demo: http://www.luxcorere...
by Martini
Sat Feb 06, 2021 11:25 pm
Forum: User Support
Topic: Texture won't apply correctly to some imported .obj models
Replies: 4
Views: 2221

Re: Texture won't apply correctly to some imported .obj models

Your cushion model also has a strange triangular look in the viewport there. Also check duplicate vertices. You can use merge by distance to remove doubles. It could possibly have broken custom split normals? If none of the other methods described here solve the issue yet, try selecting that object ...
by Martini
Sat Feb 06, 2021 11:09 pm
Forum: User Support
Topic: Metal Material
Replies: 37
Views: 24704

Re: Metal Material

Sorry, I'm relatively new to LuxCore. Welcome! :D I added a "Custom n, k Values" mode to the fresnel texture: But you told above that custom numbers are not exposed in BlendLuxCore. Any chance to have them exposed in Blender any soon, maybe at least in some beta version? Or do you mean yo...
by Martini
Sat Feb 06, 2021 10:53 pm
Forum: User Support
Topic: Texture won't apply correctly to some imported .obj models
Replies: 4
Views: 2221

Re: Texture won't apply correctly to some imported .obj models

Have a look in Blender to check Normals (face orientation) and UVs are correct
by Martini
Wed Feb 03, 2021 4:35 am
Forum: User Support
Topic: Indirect Specular pass problem
Replies: 19
Views: 8070

Re: Indirect Specular pass problem

You can denoise the caustics pass by turning off the Pixel Filter (setting it to None). Find it under Sampling > Advanced > Filter. It's probably set to Blackman-Harris at 1.50 pixels by default. That does not work well with noise from the Metropolis sampler :D
by Martini
Mon Feb 01, 2021 7:04 pm
Forum: User Support
Topic: Why is my Luxcore render look white?
Replies: 4
Views: 2720

Re: Why is my Luxcore render look white?

If you're sure you have assigned LuxCore materials (or using Cycles material adapter), make sure you have not selected the Material Override on the View Layer panel.
by Martini
Fri Jan 29, 2021 5:16 pm
Forum: Works in Progress
Topic: Simple glass with whisky and caustics
Replies: 12
Views: 10679

Re: Simple glass with whisky and caustics

The source of the problem is in having OIDN not really trained to denoise caustics, etc. I believe I have found the solution: Pixel Filter! I noticed that the pixel filter is by default in BlendLuxCore set to Blackman-Harris at 1.50 pixels. Even with 1024 light-path spp (thanks for the recent fix f...
by Martini
Wed Jan 27, 2021 7:41 am
Forum: Works in Progress
Topic: Simple glass with whisky and caustics
Replies: 12
Views: 10679

Re: Simple glass with whisky and caustics

This is LuxCore's beauty pass (DENOISED output) DuralexPicardie-01-LuxCore-denoised-pass.png This is what I get when I recombine all AOVs manually (denoised individually) DuralexPicardie-01-all-passes-recombined.png You can hopefully see that there is some highlight detail missing from the PhotonGI ...