Nice work, sarmath
And I agree w/ Sharly, 2h using 3090 is a bit too much.
Search found 809 matches
- Mon Jul 03, 2023 2:01 pm
- Forum: Finished Work
- Topic: Boho minimalist style room
- Replies: 7
- Views: 10746
- Sun May 28, 2023 8:24 am
- Forum: Computer Graphic News
- Topic: OIDN support Intel, NVIDIA, and AMD GPUs
- Replies: 1
- Views: 9252
Re: OIDN support Intel, NVIDIA, and AMD GPUs
v.2.0 is now available. Intel Open Image Denoise 2.0 has been released! It adds support for Intel GPUs (Arc, Data Center GPU Flex and Max Series, integrated GPUs), NVIDIA GPUs, and AMD GPUs, on Windows and Linux. Same image quality as on CPUs but *much* faster! https://openimagedenoise.org #iaminte ...
- Sat Jan 21, 2023 11:58 am
- Forum: Development
- Topic: Motion Blur doesnt work in Collections instanced to scene.
- Replies: 3
- Views: 6955
Re: Motion Blur doesnt work in Collections instanced to scene.
Even so, it's also wrong topic - "User Support" is one for such cases - then, there's no scene file attached and no steps to reproduce it, all of stuff fundamental to not waste developers time or for any other to take a look at it.
Anyway, thanks for bringing it to attention.
Anyway, thanks for bringing it to attention.
- Wed Sep 21, 2022 6:30 pm
- Forum: Works in Progress
- Topic: Menger Sponge
- Replies: 20
- Views: 27839
Re: Menger Sponge
Quite good. If you don't mind, would you also kindly describe more, provide info on scene stats, Lux settings...
Have you tried to overcome/solve issues you mentioned?
Have you tried to overcome/solve issues you mentioned?
- Wed Sep 21, 2022 12:50 am
- Forum: Works in Progress
- Topic: Menger Sponge
- Replies: 20
- Views: 27839
Re: Menger Sponge
Mmmm, good one.
How about some specs?
How about some specs?
- Wed Aug 24, 2022 10:29 pm
- Forum: User Support
- Topic: Volume Priorities
- Replies: 5
- Views: 2720
Re: Volume Priorities
I know, but it's not always evident to get a scene below 2mb. Especially with an HDRI, which is pretty vital to this issue. Unfortunately I seem stuck at trimming it down to about 7mb, even after I removed the HDRI. Any suggestions? Edit: I compressed it! See attached. :o There are such file hosing...
- Tue Aug 23, 2022 8:15 pm
- Forum: User Support
- Topic: Volume Priorities
- Replies: 5
- Views: 2720
Re: Volume Priorities
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
- Mon Aug 15, 2022 12:23 pm
- Forum: User Support
- Topic: Casting shadows from reflections
- Replies: 3
- Views: 2335
Re: Casting shadows from reflections
Great, glad you found it helpful.
And about "invisible object casting shadow", uncheck "Visible to Camera"in "Properties Editor / Object Properties".
It totally slipped my mind.
And about "invisible object casting shadow", uncheck "Visible to Camera"in "Properties Editor / Object Properties".
It totally slipped my mind.
- Mon Aug 15, 2022 12:17 pm
- Forum: Development
- Topic: Blue noise dithered Sobol
- Replies: 26
- Views: 33970
Re: Blue noise dithered Sobol
Continuation...
A Fast Hash For Base-4 Owen Scrambling
A Fast Hash For Base-4 Owen Scrambling
- Thu Aug 11, 2022 9:03 am
- Forum: User Support
- Topic: Casting shadows from reflections
- Replies: 3
- Views: 2335
Re: Casting shadows from reflections
From quick glance, your letters have "Null" surface & HG volume, but are flat. :? Giving those objects thickness, makes them render "correctly" - transparent. Then, you have Volumes inside Volume, and to render those w/o issues, they need to have priorities defined along with...