Blender applies its color management steps on top of the LuxCore imagepipeline.
Try to set your color management to the default values (shown in the screenshot) and see if the output is the same.
Search found 3441 matches
- Mon Apr 08, 2019 8:28 pm
- Forum: User Support
- Topic: Blender export to standalone version: render is darker
- Replies: 2
- Views: 1690
- Mon Apr 08, 2019 1:03 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 528238
Re: BlendLuxCore Development
I have exposed uvmapping3d in BlendLuxCore (available in the 3D mapping node).
It lets you use UV coordinates to map procedural 3D textures onto a mesh:
It lets you use UV coordinates to map procedural 3D textures onto a mesh:
- Mon Apr 08, 2019 12:44 pm
- Forum: Finished Work
- Topic: Caffe
- Replies: 6
- Views: 4342
- Mon Apr 08, 2019 12:49 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 528238
Re: BlendLuxCore Development
I have added a filter for the menu:
- Sun Apr 07, 2019 8:29 pm
- Forum: User Support
- Topic: LuxCore didt see OpenCL devices on Linux
- Replies: 18
- Views: 11949
Re: LuxCore didt see OpenCL devices on Linux
Great to hear that, thanks for posting the solution
- Sun Apr 07, 2019 8:27 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 528238
Re: BlendLuxCore Development
I have made it possible to add volume nodes to material node trees. This makes it possible to have "inlined" volumes for simple cases where you only need the volume once in the scene. I also added a new node tree preset called "Colored Glass" which adds a glass node and a clear v...
- Sun Apr 07, 2019 7:22 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 69512
Re: Adaptive sampling improvements
I did a comparison with Sharlybg's food scene. I used 200 samples halt condition and for the convergence test 10 warmup samples and 10 test step samples. In my opinion, the noise is more evenly distributed with the new method. The wall is a bit more noisy, but the glass reflections and other more no...
- Sun Apr 07, 2019 4:58 pm
- Forum: User Support
- Topic: LuxcoreUI closed unexpectedly while rendering "food" scene
- Replies: 8
- Views: 4461
Re: LuxcoreUI closed unexpectedly while rendering "food" scene
I did however another render opening the .cfg file from the UI . I got this error and then the program closed. This looks like the bug I reported here: https://github.com/LuxCoreRender/LuxCore/issues/183 Can you post your scene? By the way, you could compile in release mode instead of debug mode to...
- Sun Apr 07, 2019 1:38 pm
- Forum: Finished Work
- Topic: Big Sister
- Replies: 9
- Views: 5582
Re: Big Sister
I'd like to put some of these in the gallery, is that OK with you?
Should I link to a website/portfolio?
Should I link to a website/portfolio?
- Sun Apr 07, 2019 11:35 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 509575
Re: PhotonGI cache
What about Blender integration of this, is there some progress or is it very difficult and will take more time? Not sure how to expose this in the best way yet. Right now I'm working on a script that lets you render an animation without reloading the session, so you only have to load the scene once...