Search found 621 matches

by Racleborg
Thu Nov 28, 2019 7:35 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 117926

Re: A baking test scene

Hi Dade I’ve noticed the error message for missing textures (the books) appear randomly; then fixes itself. I don’t know why this happens, but the textures are there. I’ll delete all the original Cycles materials and maybe that will help. I can’t see any incorrect normal for the walls on the inside ...
by Racleborg
Thu Nov 28, 2019 9:36 am
Forum: News
Topic: LuxCore API used for Vectary Photon
Replies: 4
Views: 12700

Re: LuxCore API used for Vectary Photon

Cool!
by Racleborg
Wed Nov 27, 2019 5:20 pm
Forum: Development
Topic: Shadow Terminator problem
Replies: 78
Views: 35633

Re: Shadow Terminator problem

i do the same but this is not normal. a single shader shouldn't completely dictate your lighting preference ;) I agree, and even though I really like the Velvet shader it has been a bit hit and miss at times. The settings aren't labelled very definitively and are described as 'abstract'(or somethin...
by Racleborg
Wed Nov 27, 2019 4:29 pm
Forum: Development
Topic: Shadow Terminator problem
Replies: 78
Views: 35633

Re: Shadow Terminator problem

Sometimes, tweaking the 'Advanced' settings or making the light source larger appears to fix this. Also, it can be really sensitive to whether of not there is enough Sub-divisions. I don't understand why, but that's how I've been using it.
by Racleborg
Wed Nov 27, 2019 4:17 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 117926

Re: A baking test scene

I think you forgot to pack the texture map Yes, sorry, here it is: https://1drv.ms/u/s!AhdwgLaw01tLpnTBhHRvBjP4y3aX?e=zcQjNK I’m glad you like it. It’s so much easier to make a nice interior render in Lux. edited..I thought there was an emission shader in the back of the room but it was just the em...
by Racleborg
Wed Nov 27, 2019 8:21 am
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 117926

Re: A baking test scene

I may have misunderstood the request for 2.80 (not 2.81). Sorry
So just in case, I have reinstalled 2.80( from Blender archives) and converted the file.
It is here: https://1drv.ms/u/s!AhdwgLaw01tLpnPzeQz ... h?e=DOmHPg
by Racleborg
Tue Nov 26, 2019 11:05 am
Forum: User Support
Topic: Hybrid Glass etc in Latest
Replies: 3
Views: 1750

Re: Hybrid Glass etc in Latest

......please ignore last post, I think I've worked it out. :D

edited: For anyone else wondering about this there is an info message, that describes it in good detail, which pops up when hovering over the Architectual select box on the Glass node (which I completely missed to see :oops: )
by Racleborg
Tue Nov 26, 2019 10:58 am
Forum: User Support
Topic: Hybrid Glass etc in Latest
Replies: 3
Views: 1750

Re: Hybrid Glass etc in Latest

by Sharlybg » Tue Nov 26, 2019 10:42 am

Hydbrid Glass
i think this one can be use via material node shadow color parameter.
(image attached):

So, is it a case of make the Glass architectural then change the colour in the Material Output?
by Racleborg
Tue Nov 26, 2019 10:51 am
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 117926

Re: A baking test scene

by Sharlybg » Tue Nov 26, 2019 10:47 am

Thanks for your nice support ;)
Your'e welcome. I hope it can be of some help.

Feel free to tweak away as it probably needs editing in the materials to give a more professional finish.
by Racleborg
Tue Nov 26, 2019 10:26 am
Forum: User Support
Topic: Hybrid Glass etc in Latest
Replies: 3
Views: 1750

Hybrid Glass etc in Latest

For the new V2.3 (Alpha.0) features such as Displacement and the Hydbrid Glass are they in the Blender Lux 2.8 Latest? Maybe I'm not installing the files correctly as they don't appear to be showing up. Or maybe I'm looking in the wrong place for the feature? :roll: