Search found 136 matches

by jensverwiebe
Thu Mar 08, 2018 6:38 pm
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 27789

Re: alpha06 bugs

Checked over, can verify following: Its now like a Brontosaurus, aka starts smaller at the beginning, reaches a peak in the middle and the geos down to low renderspeed again. :roll: Odd. My results: GPU GPU.jpg CPU cpu.jpg With hotel i could reproduce your slow render with pascal and maxwell gpu's....
by jensverwiebe
Thu Mar 08, 2018 4:27 pm
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 27789

Re: alpha06 bugs

A bit vague what you report, but i would try with/without cpu on a less powerful machine. Very slow compile time. And poor performance compared to CPU.But will add more after testing on AMD GPu. Checked over, can verify following: Its now like a Brontosaurus, aka starts smaller at the beginning, re...
by jensverwiebe
Thu Mar 08, 2018 4:10 pm
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 27789

Re: alpha06 bugs

Also notice poor performance on Nvidia GPu. I've to comfirm with a render onn AMD. A bit vague what you report, but i would try with/without cpu on a less powerful machine. NVidia drivers tend to need a bit more "feedpower". I personally can not reproduce less speed generally, can you be ...
by jensverwiebe
Thu Mar 08, 2018 12:24 pm
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 27789

Re: alpha06 bugs

Sharlybg wrote: Thu Mar 08, 2018 12:15 pm On my side it happen randomly. It happen on tile/render cpu .....
I can confirm it with tilepathcpu
by jensverwiebe
Thu Mar 08, 2018 12:08 pm
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 27789

Re: alpha06 bugs

It occurs also here on windows, but apparently on first render after blender startup only, from second render on everything is ok. Also, it seems it is only the time counter and screen refresh that goes on, not really the render, as CPU usage drops to zero when halt time is reached. Untitled.png He...
by jensverwiebe
Thu Mar 08, 2018 9:53 am
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 27789

Re: alpha06 bugs

Sharlybg wrote: Wed Mar 07, 2018 3:20 pm Render continue after halt time/sampling count.

Also it stop refreshing when it reach halt condition while continue to render.
Cannot reproduce on linux.
by jensverwiebe
Wed Mar 07, 2018 11:52 am
Forum: News
Topic: LuxCoreRender v2.0alpha6 released
Replies: 18
Views: 16091

Re: LuxCoreRender v2.0alpha6 released

Linux users can still test my optimized builds, no crashing, no instabilities so far.
by jensverwiebe
Sun Feb 25, 2018 11:41 am
Forum: Development
Topic: Open Shading Language
Replies: 3
Views: 4149

Re: Open Shading Language

Thanks for the response. The thin film interference I was referring to is the optical phenomenon https://en.wikipedia.org/wiki/Thin_film_interference The OSL shader I was referring to: https://blenderartists.org/forum/showthread.php?403299-UPDATE-v1-6-Cycles-PBR-thin-film-interference-and-metals I ...
by jensverwiebe
Sat Feb 24, 2018 11:10 am
Forum: Development
Topic: Convergence based adaptive sampling
Replies: 21
Views: 20828

Re: Convergence based adaptive sampling

@Dade
You erratically wrote "Fitler" ( instead of Filter ) across the commit, just fyi so you won't run into
issue next round of commits.
by jensverwiebe
Thu Feb 22, 2018 12:34 pm
Forum: Development
Topic: Line endings
Replies: 2
Views: 3171

Re: Line endings

I recently found some files line endings borked on linux ( touched with windows ? ) I suggest adding * text=auto to .gitattributes It is the default as far as I remember :?: I had exactly the opposite problem with Git replacing CR/LF in .ply (binary format) and corrupting the files. So I had to add...