Search found 784 matches

by TAO
Tue May 12, 2020 12:26 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 427530

Re: MaxToLux - 3ds Max Integration for LuxCore

Another material test with a simple caustic effect and more.
Glass.jpg
Cloth.jpg
by TAO
Tue May 12, 2020 11:41 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 427530

Re: MaxToLux - 3ds Max Integration for LuxCore

Just a simple material test and its work as it's intended to. Of course, there are a few issues and material work only one level deep in sub materials and sub textures part for test reason. Material.jpg Annotation 2020-05-12 161020.jpg Also, I will publish a new build today. Odd bump and normal bump...
by TAO
Sat May 02, 2020 4:16 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 427530

Re: MaxToLux - 3ds Max Integration for LuxCore

0212.jpg Why I can't feel any bump on the teapot. What I'm doing wrong? Small scale, huge scale, it doesn't work. Only shadow problems with huge numbers. Regular bump works but NormalMap not so much. scene.textures.Map_0.type = imagemap scene.textures.Map_0.file = E:\Brick_Diffuse.jpg scene.texture...
by TAO
Sat May 02, 2020 1:20 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 427530

Re: MaxToLux - 3ds Max Integration for LuxCore

Thank you for that suggestion, I'll gonna try that. But I still struggle with the old issue. Any kind of bump especially with a bit high value will cause the same problem. Check this if you can find anything wrong with it. scene.textures.Map_2.type = imagemap scene.textures.Map_2.file = E:\Brick_Nor...
by TAO
Sat May 02, 2020 12:48 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 427530

Re: MaxToLux - 3ds Max Integration for LuxCore

So we can use bump or normal and not both at the same time.
And what about .normaltex ?
by TAO
Sat May 02, 2020 12:40 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 427530

Re: MaxToLux - 3ds Max Integration for LuxCore

This is how I add an image as a texture map then add it to normal texture and finally apply it to the material. scene.textures.Map_2.type = imagemap scene.textures.Map_2.file = E:\Brick_Normal.jpg scene.textures.Map_2.mapping.uvscale = 1.0 1.0 scene.textures.NormalMap_2.type = normalmap scene.textur...
by TAO
Sat May 02, 2020 12:00 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 427530

Re: MaxToLux - 3ds Max Integration for LuxCore

Maybe the problem is about input value in the Normal map.
Annotation 2020-05-02 162658.jpg
What exactly the input value is?
Is that another image map or texture or something else?
I tried to input another image/texture but I get the same result.
by TAO
Sat May 02, 2020 9:08 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 427530

Re: MaxToLux - 3ds Max Integration for LuxCore

About the odd shadow on objects, I tried to use scale texture in between bump and normal map it somehow works and didn't dork at the same time. When scale parameter is too low it seems work but with really small value. I barely can see the effect. Especially about Normal Map. Maybe there is an issue...
by TAO
Tue Apr 28, 2020 7:58 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 427530

Re: MaxToLux - 3ds Max Integration for LuxCore

Thank you B.Y.O.B
That solves the issue, I can still see a little bit black when I try to apply bump but it's acceptable.
image.png
image1.png
by TAO
Tue Apr 28, 2020 5:15 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 427530

Re: MaxToLux - 3ds Max Integration for LuxCore

Hi. Dave a little help here, please. I face old issues that really need to be fixed. When I render the scene without any bump everything looks fine but as soon as I add any bump texture odd shadow on objects begin to appear and it looks like about shadows stopper or segment issue or some other probl...