You can make a lot of cash using free software!
A stylized game prop modeling exercise, created using Blender, rendered using LuxCoreRender.
Concept: NestStrix Studio
metinseven.nl
Search found 137 matches
- Mon Aug 17, 2020 10:56 am
- Forum: Finished Work
- Topic: Making cash using free software
- Replies: 13
- Views: 6132
- Thu Aug 06, 2020 7:08 am
- Forum: User Support
- Topic: Ceramic / teeth material
- Replies: 3
- Views: 2369
Re: Ceramic / teeth material
Nice, thanks! So I was moving in the right direction with my material.
- Wed Aug 05, 2020 5:49 pm
- Forum: Tutorials, Tips and Tricks
- Topic: Article about free renderers, featuring LuxCoreRender
- Replies: 19
- Views: 13152
- Wed Aug 05, 2020 5:47 pm
- Forum: Tutorials, Tips and Tricks
- Topic: Article about free renderers, featuring LuxCoreRender
- Replies: 19
- Views: 13152
Re: Article about free renderers, featuring LuxCoreRender
Interesting, thanks.
Yes, I had already mentioned that. Great option indeed.Sharlybg wrote: Can also add the ability for luxcore to read roughly 80% of a cycles scene material and lighting.
- Wed Aug 05, 2020 4:32 pm
- Forum: Tutorials, Tips and Tricks
- Topic: Article about free renderers, featuring LuxCoreRender
- Replies: 19
- Views: 13152
Re: Article about free renderers, featuring LuxCoreRender
By the way, Charles, speaking of materials: in one or more of your Lux tutorial videos you mention activating the Double Sided option of a Glossy Translucent material on different kinds of objects, but isn't that option meant for two sides of an infinitely thin mesh, so you can change the backside c...
- Wed Aug 05, 2020 4:27 pm
- Forum: Tutorials, Tips and Tricks
- Topic: Article about free renderers, featuring LuxCoreRender
- Replies: 19
- Views: 13152
Re: Article about free renderers, featuring LuxCoreRender
Btw Don't forget that Luxcore come with a free material and asset library : ___185 premade Materials ___103 Free 3D models (you can say 300 model as some asset are grouped) ___ Soon Free 80 Books + Bookify Script ( Model is ready just need to update server source) Good point, thanks! I'll add it to...
- Tue Aug 04, 2020 7:49 pm
- Forum: User Support
- Topic: Ceramic / teeth material
- Replies: 3
- Views: 2369
Ceramic / teeth material
Hi,
What would be the most sensible / correct way to create a ceramic / teeth material in LuxCoreRender?
Right now I'm doing it with the node setup below. I can imagine adding a homogeneous volume would add the SSS that is present in teeth.
What would be the most sensible / correct way to create a ceramic / teeth material in LuxCoreRender?
Right now I'm doing it with the node setup below. I can imagine adding a homogeneous volume would add the SSS that is present in teeth.
- Tue Aug 04, 2020 7:44 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 332261
Re: LuxCoreRender daily/automatic builds
Ah, thanks! I had overlooked the OptiX checkbox.
- Tue Aug 04, 2020 7:06 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 332261
Re: LuxCoreRender daily/automatic builds
I've just installed the first 2.5 build. A few questions: The BlendLuxCore Preferences and the viewport render kernel precalculations only show CUDA, no OptiX. Is OptiX being used yet? OptiX denoising is only available for the viewport. Will it also be available for the final rendering soon? Thanks!
- Tue Aug 04, 2020 7:02 pm
- Forum: Finished Work
- Topic: Retro style Sci Fi ray gun
- Replies: 2
- Views: 2299
Re: Retro style Sci Fi ray gun
Thank you! Getting killed by a caustics gun sounds like a great way to die for render lovers.