Search found 784 matches

by TAO
Thu Apr 04, 2019 2:53 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 425648

Re: MaxLuxCore - 3ds Max Integration for LuxCore

Here is a screenshot of the new cameras and parameter that will support in 3dsmax.

Annotation 2019-04-04 191111.jpg
Lux Camera 3dsmax
by TAO
Thu Apr 04, 2019 2:52 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 425648

Re: MaxLuxCore - 3ds Max Integration for LuxCore

I just add Lux Camera into 3dsmax cameras and i have a quick question here, Can anyone explain to me what's the difference between Shutter speed and Shutter open + Shutter close?
by TAO
Tue Apr 02, 2019 12:39 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 425648

Re: MaxLuxCore - 3ds Max Integration for LuxCore

Actually, I manage that a bit different, First create an RGBA pixel buffer in memory and apply all filters i need to it then load that buffer inside 3dsmax framebuffer, with any change i just apply changes to RGBA image buffer then reload memory buffer in 3dsmax framebuffer again. It's the most effe...
by TAO
Mon Apr 01, 2019 6:39 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 425648

Re: MaxLuxCore - 3ds Max Integration for LuxCore

Basic render engine works now, Material editor preview fixed, most shaders work now and some of them still need more work.
I can see some triangles especially on edge of shadows and i think mesh converter function needs to be fixed too.

Annotation 2019-04-01 225434.jpg
Material editor LuxMaxCore
by TAO
Sun Mar 31, 2019 9:17 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 425648

Re: MaxLuxCore - 3ds Max Integration for LuxCore

sure, thank you for your suggestion. :)
by TAO
Sun Mar 31, 2019 9:08 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 425648

Re: MaxLuxCore - 3ds Max Integration for LuxCore

I manage to upgrade the project to work with new 3dsmax and visual studio, but all parameters change and most of the project is not usable. Lights, camera, all shaders none of them work and it's crash most of the time, but the good news is i can compile the project and I'll fix issues in the near fu...
by TAO
Sun Mar 31, 2019 8:33 pm
Forum: Development
Topic: Compiling an application to use LuxCore API
Replies: 5
Views: 3438

Re: Compiling an application to use LuxCore API

I found the issues, now it's working.
It was so many changes since the last update especially in 3dsmax SDK and of course luxcore.
Finally, i manage to fix it so i can compile the code and see what's happening next.
by TAO
Sun Mar 31, 2019 6:26 pm
Forum: Development
Topic: Compiling an application to use LuxCore API
Replies: 5
Views: 3438

Re: Compiling an application to use LuxCore API

LuxCore, Luxray, Slg-core, Slg-Film, Slg-Kernel build perfectly with no issue.
Most part off plugins fixed now and i can build it, the only remaining part is the part that needs luxcore.
I think There is something change in dependencies or LIBs maybe.
by TAO
Sun Mar 31, 2019 12:25 pm
Forum: Development
Topic: Compiling an application to use LuxCore API
Replies: 5
Views: 3438

Re: LuxCoreRender Project wants you!

I replace lib and dependencies as much as I can but I get new external symbol errors like this one, any idea? Severity Code Description Project File Line Suppression State Error LNK2001 unresolved external symbol __imp_oidnSetSharedFilterImage LuxMax \MaxLuxCore\slg-film.lib(intel_oidn.obj) 1 or Sev...
by TAO
Sun Mar 31, 2019 11:59 am
Forum: Development
Topic: Compiling an application to use LuxCore API
Replies: 5
Views: 3438

Compiling an application to use LuxCore API

I tried to reconfigure project to work with new luxcore API and also the new version of 3dsmax and VS, but they're so many errors. So, I need some information here, is there any change LIB in the original project, for example, Embree.lib to Embree3 or removing fftw3.lib ? And where I can find inform...