Agree, with normalmap it should not work, I mean, is like if you get a normal map for an object and you change it's orientation rotating the texture, it will be wrong, this is kind of the same
BTW this is a quick test of sheen and triplanar, bump included, it awesome
Search found 323 matches
- Tue Jan 07, 2020 3:15 pm
- Forum: Development
- Topic: Triplanar mapping / stochastic texturing
- Replies: 123
- Views: 53163
- Tue Jan 07, 2020 2:30 pm
- Forum: Development
- Topic: Triplanar mapping / stochastic texturing
- Replies: 123
- Views: 53163
Re: Triplanar mapping / stochastic texturing
Awesome, thanks!
- Tue Jan 07, 2020 12:37 pm
- Forum: Development
- Topic: Triplanar mapping / stochastic texturing
- Replies: 123
- Views: 53163
Re: Triplanar mapping / stochastic texturing
Can we test this already in the blender addon?
- Mon Jan 06, 2020 4:22 pm
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 144948
Re: Laci's wip
Maybe that problem could be solved with dithering in the sampler, I want to propose this to @dade and see how factible he thinks it is
- Mon Jan 06, 2020 4:10 pm
- Forum: User Support
- Topic: sheen and sheen tint
- Replies: 32
- Views: 13004
Re: sheen and sheen tint
I think that’s the idea, and I think that should be enough
I’m not sure if 10 has to be the hard limit, but I think that’s the idea and it seems to work, I think it’s the same Lukas did for the Cycles principled shader
I’m not sure if 10 has to be the hard limit, but I think that’s the idea and it seems to work, I think it’s the same Lukas did for the Cycles principled shader
- Mon Jan 06, 2020 11:01 am
- Forum: User Support
- Topic: sheen and sheen tint
- Replies: 32
- Views: 13004
Re: sheen and sheen tint
That could be enough, in the end we just need some artistic control to give sheen more appearance, if it’s easy to implement maybe you can add it to a 2.3 build, we can test it and if it’s good enough it can stay, if it looks great it could just be removed
- Sun Jan 05, 2020 10:49 am
- Forum: User Support
- Topic: GPU with Blender
- Replies: 2
- Views: 2143
Re: GPU with Blender
The system preferences are just for Cycles, nothing to do with LuxCore
- Sat Jan 04, 2020 4:11 pm
- Forum: User Support
- Topic: sheen and sheen tint
- Replies: 32
- Views: 13004
Re: sheen and sheen tint
But we don’t have to loose sight that it was an artist driven BRDF, and even from Disney they say that some values can surpass the 1.0 limit to achieve different effects, like the specular one: The specular parameter may be pushed beyond one to reach higher ior values but should be done with caution...
- Fri Jan 03, 2020 11:02 pm
- Forum: User Support
- Topic: sheen and sheen tint
- Replies: 32
- Views: 13004
Re: sheen and sheen tint
Yes, I see the same, no effect at all in lux.
- Fri Jan 03, 2020 8:09 pm
- Forum: User Support
- Topic: sheen and sheen tint
- Replies: 32
- Views: 13004
Re: sheen and sheen tint
I also noticed this, in Cycles they give like the velvet effect.
Usually we need to force it more than 1.0, to 3 or 4, but I also noticed that in Lux it's capped at 1.0, depending on the effect it should give may be reasonable to remove that upper limit.
Usually we need to force it more than 1.0, to 3 or 4, but I also noticed that in Lux it's capped at 1.0, depending on the effect it should give may be reasonable to remove that upper limit.