Search found 52 matches
- Thu May 30, 2019 9:20 am
- Forum: Development
- Topic: Disney BRDF material
- Replies: 122
- Views: 71090
Re: Disney BRDF material
Awesome work, Stefan!
- Fri May 24, 2019 4:58 pm
- Forum: Finished Work
- Topic: Hall Of Fame short animation
- Replies: 11
- Views: 7791
Re: Hall Of Fame short animation
Btw, how do you record and mix it all together to get the final video?
- Wed May 22, 2019 5:57 am
- Forum: Finished Work
- Topic: Hall Of Fame short animation
- Replies: 11
- Views: 7791
Re: Hall Of Fame short animation
Looks great! The music fit perfectly to this calm and beautiful scene
You can get more control over the dof if you use an empty as camera target.
You can get more control over the dof if you use an empty as camera target.
- Mon May 20, 2019 8:17 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 123164
Re: Env. Light Visibility Cache
Looks promising indeed
- Mon May 20, 2019 10:33 am
- Forum: Development
- Topic: Material/Texture rework in v2.4
- Replies: 38
- Views: 25912
Re: Material/Texture rework in v2.3
Glass takes time to render so I was thinking if there is a way to speed that up with a material that assumes the glass has even thickness(such as car windows). Since it has even thickness luxcore might be able to calculate the refraction path as soon as the ray hits the material. You would get the r...
- Mon May 20, 2019 8:39 am
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 148694
Re: Different Works in Progress
Cool-looking renders. Weird and interesting
- Thu May 16, 2019 4:58 pm
- Forum: User Support
- Topic: Projection flickers when animated
- Replies: 9
- Views: 4182
Re: Projection flickers when animated
I downloaded the sources today (v2.2 beta2) and used luxcoreui to render some frames that showed the problem with the version I had before (2.2 alpha1). It looks like it's fixed. Awesome work, Dade! Edit: It was very random on my machine. I exported the scenes from two frames and alternated renderin...
- Thu May 16, 2019 2:34 pm
- Forum: User Support
- Topic: Resolution controls in camera settings
- Replies: 5
- Views: 2987
Re: Resolution controls in camera settings
That is a very good idea
- Thu May 16, 2019 2:31 pm
- Forum: Works in Progress
- Topic: Interior & exterior gghouse
- Replies: 34
- Views: 23256
Re: Interior & exterior gghouse
Yes you should add an interior volume for the water. Click the Add button on the material output node and you should now have a clear volume node added for you. Put a slight blue color as absorption color. The water in your render looks dark. Make sure that transmission and reflection color is full ...
- Tue May 14, 2019 1:46 pm
- Forum: User Support
- Topic: Projection flickers when animated
- Replies: 9
- Views: 4182
Re: Projection flickers when animated
That is really strange. I rendered a whole bunch with different settings and it appeared to affect only opencl scenes. But then I started getting the same error in cpu scenes too. I added an area light and it appears to work fine while the spot light is having trouble staying lit. Sometimes it's ok,...