Search found 4711 matches
- Mon Nov 11, 2019 3:54 pm
- Forum: Development
- Topic: User defined and driven importance sampling
- Replies: 9
- Views: 4445
Re: User defined and driven importance sampling
What happens with animation though? I guess it is most usable for still images or quick specific region renders Yes, it is intended to be used during the rendering of a still images where you may decide to focus on some detail with more visible noise. For instance, you can run the render for a whil...
- Mon Nov 11, 2019 1:19 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 433872
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Yes about the color, i have some questions, please check the scene first. Also if the camera changes the distance all light power will be effected and the renderer will get different results. You have a problem every time you print an integer: it has "," separator for thousands, millions,...
- Mon Nov 11, 2019 12:18 pm
- Forum: User Support
- Topic: Blender 2.8 objectid color
- Replies: 11
- Views: 5386
Re: Blender 2.8 objectid color
I have the object id color as a scale for textures. A volume as no object associated so it is pointless to use Object ID texture: https://github.com/LuxCoreRender/LuxCore/blob/b17201eb994e5f992db5c1ee15e10944371e534d/src/slg/bsdf/bsdf.cpp#L98 The objectID field is always initialized with NULL_INDEX...
- Mon Nov 11, 2019 11:54 am
- Forum: Development
- Topic: User defined and driven importance sampling
- Replies: 9
- Views: 4445
- Mon Nov 11, 2019 11:20 am
- Forum: Development
- Topic: User defined and driven importance sampling
- Replies: 9
- Views: 4445
User defined and driven importance sampling
Introduction I implemented, in old LuxRender, user defined importance and driven sampling. It was possible for the user to draw, over the current rendering, with a circular smooth pen in order to define the regions where the sampler should render most of the samples. This feature was combine with n...
- Mon Nov 11, 2019 10:33 am
- Forum: User Support
- Topic: GPU vs CPU: different emitted light
- Replies: 5
- Views: 2343
Re: GPU vs CPU: different emitted light
I need a test scene to check what is going on
- Sun Nov 10, 2019 9:52 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 433872
Re: MaxLuxCore - 3ds Max Integration for LuxCore
You may have a problem with C locale, "." Vs. "," and other nation/language related stuff.TAO wrote: ↑Sun Nov 10, 2019 9:06 pm I think something's wrong with, it should'nt be like this.Code: Select all
scene.materials.Material_25.id = 6,728,256
- Sun Nov 10, 2019 1:49 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 433872
Re: MaxLuxCore - 3ds Max Integration for LuxCore
I finished it but, I'm not satisfied with the results especially with depth. Is there any option with OIDN denoiser so i can optimize it. You have strange color "quantization" effect. Can you post the scene in text format (i.e. .cfg, .scn, .ply, etc.) so I can try here and check what is g...
- Sat Nov 09, 2019 2:51 pm
- Forum: User Support
- Topic: Blender 2.8 objectid color
- Replies: 11
- Views: 5386
Re: Blender 2.8 objectid color
The objectid is broken in volume node, in material node it works, but random color generation by objectid does not work for volume absorption. I checked the code and I was a bit confused because you are talking of object ID while I'm pretty sure you mean material ID. Material ID is already fully su...
- Sat Nov 09, 2019 2:39 pm
- Forum: User Support
- Topic: Scene Color Managment Settings
- Replies: 12
- Views: 6635
Re: Scene Color Managment Settings
I have the feeling the problem may be in BlendLuxCore because if I export the scene and do the rendering outside Blender, I seem to get the correct output. A comparison between, inside and outside Blender rendering: We have fixed this problem too: https://github.com/LuxCoreRender/BlendLuxCore/issue...