It works only on Linux, it doesn't support your GPU (i.e. Navi) or other vendor GPUs ... it is a joke
Search found 4711 matches
- Tue Nov 19, 2019 10:54 am
- Forum: Development
- Topic: Vulkan
- Replies: 13
- Views: 18709
Re: Vulkan
- Tue Nov 19, 2019 9:59 am
- Forum: Development
- Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
- Replies: 221
- Views: 99437
Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Especially small roughness values should show no big difference once switching to rough glass but LuxCore just cannot handle it currently, there has to be some bug in rough glass or light tracing algorithm to explain our results. Rough glass is GLOSSY material so it doesn't use light tracing at all...
- Tue Nov 19, 2019 9:57 am
- Forum: User Support
- Topic: Unexpected rectangles; Missing sky reflection
- Replies: 5
- Views: 2643
Re: Unexpected rectangles; Missing sky reflection
1) Where come these rectangles from with light tracing? It looks like a numerical precision problem, is the bottom of the pool touching the ground ? How is modeled the water ?Try to rise the poll a little and/or to lower the water a little. 2) Why disappears the reflection of the sky with pgic caus...
- Mon Nov 18, 2019 7:08 pm
- Forum: Development
- Topic: Vulkan
- Replies: 13
- Views: 18709
Re: Vulkan
Intel has just announced and released the first beta version of oneAPI initiative: https://software.intel.com/en-us/oneapi/base-kit The good new is ... it is just marketing, just another name for SYCL/OpenCL so, my bet, is: - They are going to offer hardware ray tracing support trough Embree; - Embr...
- Mon Nov 18, 2019 10:36 am
- Forum: User Support
- Topic: Light Tracing Too 'Powerful'
- Replies: 9
- Views: 5400
Re: Light Tracing Too 'Powerful'
If you have time I'd love to know your thoughts on why this was happening on my CPU but not yours?? Very intriguing! :ugeek: When multiple cores write a floating point 32bit value, it is unknown who will win but only one will win, the values can not be mixed/corrupted (i.e. you can not have lower 1...
- Sun Nov 17, 2019 4:12 pm
- Forum: User Support
- Topic: Light Tracing Too 'Powerful'
- Replies: 9
- Views: 5400
Re: Light Tracing Too 'Powerful'
The problem is I can never replicate this problem here. I have tried inside and outside Blender and with Linux and Windows but the scene just works fine: bright.jpg It may be a random problem and it may be also related to the hardware (CPU) used (i.e. this may explained why it never happen to me). I...
- Sun Nov 17, 2019 3:57 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 327326
Re: LuxCoreRender daily/automatic builds
Yes, next build should have this problem fixed and work without LD_LIBRARY_PATH.Martini wrote: ↑Sun Nov 17, 2019 12:36 pm According to this StackOverflow post you can use the option --disable-new-dtags to output the old header tag, RPATH.
- Sun Nov 17, 2019 12:24 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 327326
Re: LuxCoreRender daily/automatic builds
Is there a mistake in the linker config perhaps? From what I can find on ServerOverflow, it needs to be -rpath='$ORIGIN' Hmmm. I can see here that it is unchanged since 3 years ago https://github.com/LuxCoreRender/LuxCore/blob/b10d4249ba4234d6daf5c5679fc11a249ca952aa/cmake/PlatformSpecific.cmake#L2...
- Sun Nov 17, 2019 11:35 am
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 327326
Re: LuxCoreRender daily/automatic builds
As a test, try to add the "~/.config/blender/2.81/scripts/addons/BlendLuxCore/bin" directory to your LD_LIBRARY_PATH, does it work ? Wow, it did work! :geek: I did not have any value set for that variable previously. Thank you, this works. :D But I feel it should not be necessary... Yes, ...
- Sun Nov 17, 2019 11:18 am
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 327326
Re: LuxCoreRender daily/automatic builds
I forgot to mention I did completely remove the addon, confirm the directory is gone, restart Blender, and reinstall the addon by clicking Install in Blender and then locating the 'latest' version that I downloaded from the releases page on GitHub. I've also unpacked the standalone to its own direc...