It seems to still work here, can you post your test scene ?
Search found 4711 matches
- Wed Nov 20, 2019 9:34 pm
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16079
- Wed Nov 20, 2019 6:28 pm
- Forum: User Support
- Topic: Network Rendering
- Replies: 5
- Views: 2717
Re: Network Rendering
what actually is the film file? because that is what's not being created. The Film file is the rendered image (with a lot of additional information). Are you running the command from a system directory where, may be, you don't have the right to write as normal user ? I will try to replicate the pro...
- Wed Nov 20, 2019 4:47 pm
- Forum: User Support
- Topic: Color when zooming brighter?
- Replies: 4
- Views: 4651
Re: Color when zooming brighter?
It is aside effect of using automatic tone mapper: https://wiki.luxcorerender.org/BlendLux ... e_versa.29
Just use a non-automatic tone mapper and you should be fine.
Just use a non-automatic tone mapper and you should be fine.
- Wed Nov 20, 2019 10:16 am
- Forum: User Support
- Topic: Layer Weight
- Replies: 3
- Views: 2202
Re: Layer Weight
LuxCore has Cloth material (https://wiki.luxcorerender.org/LuxCoreR ... ials_Cloth) and/or Velvet material (https://wiki.luxcorerender.org/LuxCoreR ... als_Velvet); like old LuxRender, LuxCore doesn't usually include arbitrary/fake solutions.
- Wed Nov 20, 2019 8:54 am
- Forum: User Support
- Topic: Unexpected rectangles; Missing sky reflection
- Replies: 5
- Views: 2651
Re: Unexpected rectangles; Missing sky reflection
It is a numerical precision problem, your scene is several kilometers large while you are looking only to few meters. Just set the minimum epsilon value to "0.01" and it will render fine. The other option is to increase the distance between water, pool bottom and ground. The problem is not...
- Wed Nov 20, 2019 8:28 am
- Forum: Development
- Topic: Multiple mesh vertex UVs, Colors and Alphas support
- Replies: 10
- Views: 5796
Re: Multiple mesh vertex UVs, Colors and Alphas support
Why you must use PLY as export format? It was the format used by LuxRender, it is also not particularly important because it is used only to export/import scene in text format (there is also a binary format). BlendLuxCore directly exchanges the meshes with LuxCore on RAM (it doesn't write any file).
- Wed Nov 20, 2019 8:24 am
- Forum: User Support
- Topic: Layer Weight
- Replies: 3
- Views: 2202
Re: Layer Weight
Isn't Mix material about the same ?
- Tue Nov 19, 2019 4:08 pm
- Forum: User Support
- Topic: Network Rendering
- Replies: 5
- Views: 2717
Re: Network Rendering
There have been reports of some hung up (only) on Windows in the past; a problem I have never been able to replicate. However your problem may be different, your node seems stuck while starting the rendering. Are your using PATHOCL render engine (i.e. GPU rendering) ? Can you repeat the same test wi...
- Tue Nov 19, 2019 12:21 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 523741
Re: BlendLuxCore Development
It is used only by BlendLuxCore to format the exported data in a suitable layout, it is not used by LuxCore and not involved in anyway in the rendering process.epilectrolytics wrote: ↑Tue Nov 19, 2019 11:31 am I don't understand anything about coding, but isn't this a part of Blender / LuxCore too?
- Tue Nov 19, 2019 11:16 am
- Forum: Development
- Topic: Multiple mesh vertex UVs, Colors and Alphas support
- Replies: 10
- Views: 5796
Multiple mesh vertex UVs, Colors and Alphas support
I have added the support for multiple mesh vertex UVs, Colors and Alphas. LC_MESH_MAX_DATA_COUNT The max. number of UVs, Colors and Alphas sets associated to mesh vertices is 6. It is a parameter (LC_MESH_MAX_DATA_COUNT) defined at LuxCore compilation time. PLY file format PLY file format doesn't na...