Search found 116 matches
- Sat Apr 18, 2020 7:17 am
- Forum: Development
- Topic: Add support for Blender 2.83 Volume Object
- Replies: 5
- Views: 3766
Re: Add support for Blender 2.83 Volume Object
It is supported. You can select the vdb file exported from houdini in the openvdb node. In animations there still is some jittering because the adaptive domain transformation isn't correct. I have a fix for that but it is not available in the daily builds. I will try to push it in the next days.
- Fri Mar 20, 2020 6:06 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 527953
Re: BlendLuxCore Development
Great feature, B.Y.O.B.
- Mon Feb 24, 2020 6:32 am
- Forum: Development
- Topic: OpenVDB support
- Replies: 56
- Views: 59437
Re: OpenVDB support
I found the problem and solved it. It was my mistake, sory... I set wrong frame range in render settings. But now i have another problem (maybe i do something wrong again). Now, my beautiful fire shakes. I think the cause of that can be box offset. VDB file was generated in Turbulance FD converter....
- Sun Feb 23, 2020 2:25 pm
- Forum: Development
- Topic: OpenVDB support
- Replies: 56
- Views: 59437
Re: OpenVDB support
Which version of blender are you using? In 2.82 there have been a rework of the smoke simulation and blendluxcore doesn't work with it yet. There could be a bug with smoke texture update in animation as it is tricky to catch the frame number change. A test file would be helpful. Is the openVDB file ...
- Sun Jan 19, 2020 7:32 pm
- Forum: User Support
- Topic: Full crash in this scene... and it's nearly empty... what's happening?
- Replies: 8
- Views: 4515
Re: Full crash in this scene... and it's nearly empty... what's happening?
If just a default cube with Disney shader is added, then it works okay for me. Yes, the problem seems to be that the scene is completly empty and env. light cache is enabled. It tries to build the cache but it is emty. If you look into the console output there is warning. [LuxRays][62.781] Total tr...
- Sun Jan 19, 2020 7:21 pm
- Forum: User Support
- Topic: Full crash in this scene... and it's nearly empty... what's happening?
- Replies: 8
- Views: 4515
Re: Full crash in this scene... and it's nearly empty... what's happening?
The scene crashes because you are using the environment light cache. If you disable it, it renders. I have to check, why the crash happens.
- Sun Jan 05, 2020 12:15 pm
- Forum: Development
- Topic: Triplanar mapping / stochastic texturing
- Replies: 123
- Views: 53608
Re: Triplanar mapping / stochastic texturing
Yes, it works as expected, now. I set local mapping as default for triplanar mapping but leave 3d mapping node. if someone wish to use global mapping or uv mapping for some reason he can plugin a 3d mapping node.
- Sat Jan 04, 2020 4:13 pm
- Forum: Development
- Topic: Triplanar mapping / stochastic texturing
- Replies: 123
- Views: 53608
Re: Triplanar mapping / stochastic texturing
Thanks Dade for reworking. There is still something strange. With local mapping it shouldn't matter how the object is transformed but if you rotate the object then the texture gets distorted. Is the hitpoint position or normal evaluated in local or global coordinate frame?
- Fri Jan 03, 2020 7:28 am
- Forum: Development
- Topic: Triplanar mapping / stochastic texturing
- Replies: 123
- Views: 53608
Re: Triplanar mapping / stochastic texturing
I can confirm that there is something wrong with the triplanar mapping. If I use default color input it renders correctly but if I use local mapping it doesn't. If I use same uv index it renders not correctly, too. With different uv index (but same copied uv map) it renders correctly. When I use sta...
- Fri Jan 03, 2020 5:51 am
- Forum: Development
- Topic: Triplanar mapping / stochastic texturing
- Replies: 123
- Views: 53608
Re: Triplanar mapping / stochastic texturing
Should the triplanar mapping be exported with local mapping or all textures? The imagemap texture node export uvmapping2d as default mapping.