Search found 237 matches
- Sun Oct 20, 2019 9:37 am
- Forum: User Support
- Topic: Thickness based volume scattering
- Replies: 2
- Views: 1585
Thickness based volume scattering
I got curios if there was a way to control volume scattering based on thickness or pointiness. I'm doing water shading tests and usually in the wave peaks you see these bright blue parts, I thought I could use volume scattering to have deeper, calm parts scatter less and these high peaks scatter mor...
- Sun Oct 20, 2019 9:18 am
- Forum: User Support
- Topic: Material Pointer behavior in LuxBlend 2.2
- Replies: 10
- Views: 5151
Re: Material Pointer behavior in LuxBlend 2.2
Tweaking volumes and pointer node not updating is pretty frustrating to be honest. Because for volumes I don't really see another way than using pointers.
Edit. If I check now they seem to update, but I think a saw a couple of situation where it did not update, I'll try to pinpoint those
Edit. If I check now they seem to update, but I think a saw a couple of situation where it did not update, I'll try to pinpoint those
- Fri Oct 18, 2019 9:54 pm
- Forum: User Support
- Topic: OpenCl renders 0 samples
- Replies: 11
- Views: 5480
Re: OpenCl renders 0 samples
So I got it working with tiled rendering 64 pixel, super
- Fri Oct 18, 2019 9:38 pm
- Forum: User Support
- Topic: OpenCl renders 0 samples
- Replies: 11
- Views: 5480
Re: OpenCl renders 0 samples
So the gpu is just not ''beefy'' enough?
- Fri Oct 18, 2019 9:25 pm
- Forum: User Support
- Topic: OpenCl renders 0 samples
- Replies: 11
- Views: 5480
Re: OpenCl renders 0 samples
Image resolution was 1000x1300 and path depths are default.
- Fri Oct 18, 2019 8:55 pm
- Forum: Works in Progress
- Topic: Red Buoy
- Replies: 11
- Views: 10900
Re: Red Buoy
Oh yeah, these things are huge, I was surprised when I started to model this thing
- Fri Oct 18, 2019 8:54 pm
- Forum: User Support
- Topic: Material Pointer behavior in LuxBlend 2.2
- Replies: 10
- Views: 5151
Re: Material Pointer behavior in LuxBlend 2.2
I sometimes use pointers to mix materials, keeps node editor clean. Actually I have started to use this more and more so automatic update would be good to have.
- Fri Oct 18, 2019 8:45 pm
- Forum: User Support
- Topic: OpenCl renders 0 samples
- Replies: 11
- Views: 5480
OpenCl renders 0 samples
I'm trying to render a scene, CPU path works and OpcenCl with cpu works. Opencl with only gpu renders 0 samples. [LuxCore][671.109] [LinearToneMap] Compiling kernels [LuxCore][671.109] [LinearToneMap] Kernels cached [LuxCore][671.109] [LinearToneMap] Compiling LinearToneMap_Apply Kernel [LuxCore][67...
- Fri Oct 18, 2019 8:43 pm
- Forum: User Support
- Topic: Material Pointer behavior in LuxBlend 2.2
- Replies: 10
- Views: 5151
Re: Material Pointer behavior in LuxBlend 2.2
Did you refresh render view when connecting pointer? it does not trigger update unless you change some parameters
- Fri Oct 18, 2019 7:21 pm
- Forum: Works in Progress
- Topic: Red Buoy
- Replies: 11
- Views: 10900
Re: Red Buoy
Ocean will come, eventually . Also I have to take back the shading all procedurally, I still went with substance painter.
Here's progress from today, I'll finalize textures on weekend
Here's progress from today, I'll finalize textures on weekend