Search found 237 matches
- Sun Dec 22, 2019 8:26 pm
- Forum: User Support
- Topic: Doing proper SSS
- Replies: 6
- Views: 3320
Doing proper SSS
I have been trying to achieve some kind of sss feel with glossy translucent and volumes. I looked at the example in the wiki, but am unable to achieve same or even similar result. The only way I have gotten any subsurface look is by lowering the opacity of translucent materials. Does anyone have any...
- Sun Dec 22, 2019 4:32 pm
- Forum: Finished Work
- Topic: Wine
- Replies: 8
- Views: 5058
Re: Wine
made some minor tweaks
- Sat Dec 21, 2019 4:08 pm
- Forum: Finished Work
- Topic: Wine
- Replies: 8
- Views: 5058
Wine
Just some personal stuff
- Wed Dec 18, 2019 2:06 pm
- Forum: Development
- Topic: OpenVDB support
- Replies: 56
- Views: 56277
Re: OpenVDB support
Thanks a bunch. I'll start testing with a vbd sequence from Houdini, I am curious to see how it turns out
- Wed Dec 18, 2019 10:41 am
- Forum: Development
- Topic: OpenVDB support
- Replies: 56
- Views: 56277
Re: OpenVDB support
Any news about the current state of openvdb? I have a perfect case where I could utilize this feature
- Wed Nov 27, 2019 4:56 pm
- Forum: Development
- Topic: Shadow Terminator problem
- Replies: 78
- Views: 35303
Re: Shadow Terminator problem
Is shadow terminator treated automatically or are there any settings to turn it on?
- Mon Nov 25, 2019 6:50 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 116585
Re: A baking test scene
What was the drive to add baking functionality now?
- Thu Nov 21, 2019 10:25 am
- Forum: User Support
- Topic: Color when zooming brighter?
- Replies: 4
- Views: 4629
Re: Color when zooming brighter?
I have also opened an issue on github about this some time ago
- Wed Nov 20, 2019 8:30 am
- Forum: Development
- Topic: Multiple mesh vertex UVs, Colors and Alphas support
- Replies: 10
- Views: 5765
Re: Multiple mesh vertex UVs, Colors and Alphas support
So with this addition we could possibly fake up to 6 UDIMS . If I got it right. This is an amazing addition
- Mon Nov 11, 2019 3:34 pm
- Forum: Development
- Topic: User defined and driven importance sampling
- Replies: 9
- Views: 4412
Re: User defined and driven importance sampling
What happens with animation though? I guess it is most usable for still images or quick specific region renders