Search found 4711 matches
- Wed Jan 03, 2018 8:02 pm
- Forum: Development
- Topic: Compiling on Windows
- Replies: 26
- Views: 20863
Re: Compiling on Windows
Ok, beginning to think I'm actually doing something stupid trying to compile here. I've tried VS2013, VS2015, and VS2017 compilers and get the same error on all three. To be fair, none of the compilers are actually the correct one as specified in the readme (more on that below, <shakes fist at Micr...
- Tue Jan 02, 2018 9:29 pm
- Forum: Development
- Topic: What is new in LuxCore API v2.0 ?
- Replies: 56
- Views: 46075
Re: What is new in LuxCore API v2.0 ?
My next big target is https://aws.amazon.com/batch/?nc1=h_ls (with support for network rendering of single images and animation frames).
- Tue Jan 02, 2018 5:08 pm
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 26429
Re: The pink elefant
How should we expose this in exporters? Should we allow the user to set 3 separate values? Or would it be better to have only one IOR-value in the UI and have a "Dispersion Strength"-slider which specifies the diverting IORs? For example: IOR: 1.5 Dispersion Strength: 0.02 -> exported as ...
- Tue Jan 02, 2018 4:58 pm
- Forum: Development
- Topic: Compiling on Windows
- Replies: 26
- Views: 20863
Re: BlendLuxCore Development
Ok, so I'm a little excited to play around with the new LuxCore in spite of the Blender bug. I know enough about coding and rendering to be dangerous, but maybe not enough to be directly useful (we'll see how adventurous I get)... but I can at least test things and provide intelligent feedback :) W...
- Tue Jan 02, 2018 11:30 am
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 26429
Re: The pink elefant
Added the support glass dispersion on GPUs: dispgpu.png I have merged the experimental branch with the main one. Glass dispersion can be enabled using the ".dispersion" flag in Glass material definition. Volumes/Glass IORs can now accept 3 values instead of 1 (red IOR, green IOR, blue IOR)...
- Mon Jan 01, 2018 12:08 pm
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 26429
- Mon Jan 01, 2018 10:57 am
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 26429
Re: The pink elefant
Normal rendering (BIDIRCPU):
Spectral rendering (BIDIRCPU):
P.S. at the moment, I'm not even sure if it is theoretically correct, for sure, it is damn good at faking it.
Spectral rendering (BIDIRCPU):
P.S. at the moment, I'm not even sure if it is theoretically correct, for sure, it is damn good at faking it.
- Sun Dec 31, 2017 10:44 am
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 26429
The pink elefant
Spectral rendering done in LuxCore :o spectral2.jpg (who is used to old LuxRender renderings can easily spot the rainbow-ish white on early stage of the rendering) spectral1.jpg This is just the result of a test (direct light only) to check if the general idea can work. I think it is worth some furt...
- Fri Dec 29, 2017 5:13 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 513498
Re: BlendLuxCore Development
The rendering speed will be about the same, as far as I know there were only small speed improvements in LuxCore code since I rendered the old scene. There has been some major change/improvement in the OpenCL code but you are using BiDir so it is CPU-only. The only difference is likely to be the Em...
- Fri Dec 29, 2017 5:10 pm
- Forum: Development
- Topic: BlendLuxCore Animation Improvements
- Replies: 14
- Views: 12030
Re: nakaging capsule
Thanks you for let me discover Amazon EC2.I just wonder how fast it could be.they say it is 90% cost effecient than power on demand service. Yup, they can be very cost effective in general and, in our case, we can use spot instances with their up to 90% discount: https://aws.amazon.com/ec2/spot/pri...