Search found 323 matches
- Wed Feb 26, 2020 4:54 pm
- Forum: User Support
- Topic: Problem with Z-Depth output
- Replies: 11
- Views: 4692
Re: Problem with Z-Depth output
I think we will be able to use the POSITION AOV since it's World Position, instead of the Z-Depth, so we are fine :) But could be a good idea to have a Z-Depth, in the future, that measures the things in the same way as Cycles/Eevee, just ot make easier the life of compositing people in mixed pipeli...
- Wed Feb 26, 2020 12:53 pm
- Forum: User Support
- Topic: Problem with Z-Depth output
- Replies: 11
- Views: 4692
Re: Problem with Z-Depth output
And another qustion, trying to find an alternative option, the "Position" AOV inside the Geometry section, is World Position or Camera Position?
- Wed Feb 26, 2020 12:45 pm
- Forum: User Support
- Topic: Problem with Z-Depth output
- Replies: 11
- Views: 4692
Re: Problem with Z-Depth output
Yes, I think Cycles/Eevee give the Z pass from the camera position, is there a way to counteract this?
Thanks!
Thanks!
- Wed Feb 26, 2020 10:57 am
- Forum: User Support
- Topic: Problem with Z-Depth output
- Replies: 11
- Views: 4692
Problem with Z-Depth output
HI there. We are using the Z-Depth for the support of Layama app in Blender/LuxCore. But it seems the Z-Depth channel is acting werid, in this picture you can see an Eevee (Left) vs LuxCore (Right) output, I don't understand why is there such a big difference in the Z Depth output: z_depth_compare.j...
- Tue Feb 25, 2020 1:23 am
- Forum: User Support
- Topic: Artifacts when rendering a cubic map by hand, supporting lux in a cool tool :)
- Replies: 7
- Views: 3064
Re: Artifacts when rendering a cubic map by hand, supporting lux in a cool tool :)
Ok, I will post a scene tomorrow
Thanks!
Thanks!
- Tue Feb 25, 2020 12:27 am
- Forum: User Support
- Topic: Artifacts when rendering a cubic map by hand, supporting lux in a cool tool :)
- Replies: 7
- Views: 3064
Re: Artifacts when rendering a cubic map by hand, supporting lux in a cool tool :)
The results I get from this technique is a darker GI result than if I do a normal render with the cache calculated in that specific camera at that specific frame, I'm not sure if this is normal, is there any other setting I have to configure?
- Mon Feb 24, 2020 8:38 pm
- Forum: User Support
- Topic: Artifacts when rendering a cubic map by hand, supporting lux in a cool tool :)
- Replies: 7
- Views: 3064
Re: Artifacts when rendering a cubic map by hand, supporting lux in a cool tool :)
Ok, understood, so the trick is to use a long motion blur value, I’ll test it, thanks!
- Mon Feb 24, 2020 5:01 pm
- Forum: User Support
- Topic: Artifacts when rendering a cubic map by hand, supporting lux in a cool tool :)
- Replies: 7
- Views: 3064
Re: Artifacts when rendering a cubic map by hand, supporting lux in a cool tool :)
Interesting, the persistent cache could be fine, it's not a big problem unless we need a different PGI for each camera, because this renders all the cube maps at the same time, but with what you describe I imagine that it won't be a problem. How can I enable the environment camera? EDIT: I only see ...
- Mon Feb 24, 2020 3:50 pm
- Forum: User Support
- Topic: Artifacts when rendering a cubic map by hand, supporting lux in a cool tool :)
- Replies: 7
- Views: 3064
Artifacts when rendering a cubic map by hand, supporting lux in a cool tool :)
HI there. First I want to show you this: Layama (a new tool) is getting LuxCore support, I'm implementing it myself in the addon just because I want Lux to get more attention and support, my implementation will be included in the official addon when I finish it :) https://bone-studio.com/bs_360L4/ T...
- Sun Feb 23, 2020 9:42 am
- Forum: Development
- Topic: OpenVDB support
- Replies: 56
- Views: 57862
Re: OpenVDB support
I bet there is a bug, because I think it should be reading the sequence correctly.
If you can share an example file with an example VDB file that shows the problem, this will help detecting the problem.
If you can share an example file with an example VDB file that shows the problem, this will help detecting the problem.