Search found 125 matches

by Martini
Thu Sep 23, 2021 10:45 pm
Forum: Development
Topic: Save Denoised image as EXR
Replies: 5
Views: 3052

Re: Save Denoised image as EXR

Hi Sharly, connect the DENOISED pass to your Composite Output.
by Martini
Sun Sep 05, 2021 2:02 am
Forum: Development
Topic: Two well known luxcore problems.
Replies: 50
Views: 17481

Re: Two well known luxcore problems.

Sharlybg wrote: Sat Sep 04, 2021 7:46 am Do you mean that the lastest Blendluxcore daily build have it.
I only downloaded the standalone binaries from LuxCoreRender, but yes, the same ones should be included automatically in daily builds of BlendLuxCore as well.
by Martini
Fri Sep 03, 2021 10:17 pm
Forum: Development
Topic: Two well known luxcore problems.
Replies: 50
Views: 17481

Re: Two well known luxcore problems.

From what I can guess/observe by looking at the render result, it looks like the transmission is not present in the rough glass, and perhaps the normals are a bit weird also. Looks like roughglass is working spectacularly well in latest build (sorry for not testing for a few days) :D roughglass-new...
by Martini
Tue Aug 24, 2021 2:24 pm
Forum: Development
Topic: Two well known luxcore problems.
Replies: 50
Views: 17481

Re: Two well known luxcore problems.

I will wait for the new Disney support for transmission or I will just have to rewrite this thing from scratch. Do you know if the Disney implementation will support multiscattering? Otherwise it might have a similar darkening issue (although the transmission might work better). No, I think default...
by Martini
Tue Aug 24, 2021 11:59 am
Forum: Development
Topic: Two well known luxcore problems.
Replies: 50
Views: 17481

Re: Two well known luxcore problems.

For instance, try to render rough glass with an IOR of 1.0 and it will clearly fail because how the code is written. I have looked at old Lux code and it is the same (it should also produce the same results). Well, don't feel too bad - I tried it in Cycles too, and their Multiscatter GGX method als...
by Martini
Mon Aug 23, 2021 4:53 pm
Forum: Development
Topic: Two well known luxcore problems.
Replies: 50
Views: 17481

Re: Two well known luxcore problems.

TAO wrote: Mon Aug 23, 2021 4:31 pm great, is it available in GitHub yet?
Yes, my rendering above is done with the new code.
by Martini
Mon Aug 23, 2021 4:22 pm
Forum: Development
Topic: Two well known luxcore problems.
Replies: 50
Views: 17481

Re: Two well known luxcore problems.

I fixed a bug in rough glass material. This was before the fix: old.jpg and this is now: new.jpg Hi Dade, I have built that commit but it seems still not correct. :? From what I can guess/observe by looking at the render result, it looks like the transmission is not present in the rough glass, and ...
by Martini
Sat Jul 10, 2021 1:04 pm
Forum: Development
Topic: New Albedo settings and more Denoiser related changes
Replies: 29
Views: 11355

Re: New Albedo settings and more Denoiser related changes

Dade wrote: Sat Jul 10, 2021 12:59 pm
Martini wrote: Sat Jul 10, 2021 12:28 pm I'm sure I'm not reading this correctly, but is this part of the normals correct? Looks a bit strange to me. :?

Yes, it is the reflection of the side (glass both reflect and transmit and Albedo and Normal AOVs show that).
Ah of course. Thanks for clarifying :mrgreen:
by Martini
Sat Jul 10, 2021 12:28 pm
Forum: Development
Topic: New Albedo settings and more Denoiser related changes
Replies: 29
Views: 11355

Re: New Albedo settings and more Denoiser related changes

Dade wrote: Sat Jul 10, 2021 11:20 am Now the Normal AOV is consistent with Albedo AOV settings (compare with my previous post):

n1.jpg
I'm sure I'm not reading this correctly, but is this part of the normals correct? Looks a bit strange to me. :?
shading-normal.png
by Martini
Sat Jun 26, 2021 1:58 pm
Forum: Development
Topic: EXR issue
Replies: 13
Views: 6732

Re: EXR issue

TAO wrote: Sat Jun 26, 2021 1:46 pm Hdrhaven file formats are HDR and no problem with this kind of image
Oh wow, you are right. I never noticed that! My apologies. :oops: