Search found 1921 matches
- Sun Jul 19, 2020 1:26 pm
- Forum: Development
- Topic: Optix denoiser imagepipeline plugin
- Replies: 36
- Views: 18568
Re: Optix denoiser imagepipeline plugin
2.5 is already looking promising
- Tue Jul 07, 2020 11:25 am
- Forum: Development
- Topic: Optix/RTX support
- Replies: 57
- Views: 32649
- Mon Jul 06, 2020 2:29 pm
- Forum: User Support
- Topic: Full invisible area light
- Replies: 28
- Views: 13470
Re: Full invisible area light
Just a question. As Dade was able (unintentionally) to make the area invisible for specular material and now it fixed making area visible ... is it undoable to "split the code" -> if Visible to spec mat = true run the last fixed code, else run the unfixed code? It is already possible to m...
- Mon Jul 06, 2020 2:22 pm
- Forum: Computer Graphic News
- Topic: parallax mapping Fstorm
- Replies: 15
- Views: 19290
Re: parallax mapping Fstorm
Hi, Not sure what's the problem, just switch to gpu and enable lighttracing. From now on you're my personal hero. A test scene runs much quicker than before and reaches the good result in a time that I could get little animations with a single weekend of rendering. Thank you very much. BR I'm not s...
- Thu Jul 02, 2020 12:22 pm
- Forum: Computer Graphic News
- Topic: parallax mapping Fstorm
- Replies: 15
- Views: 19290
Re: parallax mapping Fstorm
Hi, with complicated light paths I meant something like that: Lichtleiter_neu.jpg I've added the blend-file to that post. If you'd like you could try to find a solution to reach this result without biDir. It would be really helpful for me to find something to speed those kind of visualisations up. ...
- Wed Jul 01, 2020 5:25 am
- Forum: Computer Graphic News
- Topic: parallax mapping Fstorm
- Replies: 15
- Views: 19290
Re: parallax mapping Fstorm
Hello, Don't get me wrong.. I don't care about bidir BiDir is still the only engine that seems to be able to manage complicated light paths... This is just plain wrong. In fact it is exactly opposite since pathtracing+lighttracing+caustic cache can aslo do sds caustics(underwater, reflected caustic...
- Mon Jun 29, 2020 7:25 pm
- Forum: Development
- Topic: New Website
- Replies: 50
- Views: 44628
Re: New Website
Wow, great work
- Thu Jun 25, 2020 5:41 pm
- Forum: Computer Graphic News
- Topic: parallax mapping Fstorm
- Replies: 15
- Views: 19290
Re: parallax mapping Fstorm
Yeah well there is some sort of auto conversion of bump map to parallax. But how it works.. I have no idea
- Thu Jun 25, 2020 3:49 pm
- Forum: Computer Graphic News
- Topic: parallax mapping Fstorm
- Replies: 15
- Views: 19290
Re: parallax mapping Fstorm
The problem is, if you say "I don't care about Bidir", you also say "I don't care about PhotonGI and Light Tracing", because they are also variants of forward raytracing (bidir is forward + backwards raytracing, while the Path engine itself does only backwards raytracing). Ok, b...
- Thu Jun 25, 2020 10:50 am
- Forum: Computer Graphic News
- Topic: parallax mapping Fstorm
- Replies: 15
- Views: 19290
Re: parallax mapping Fstorm
I saw this, it's fantastic... But very likely not going to work with bidir Bidir isn't often used so it is not a lost :mrgreen: Don't get me wrong.. I don't care about bidir at all and there are a lot of features that would be much more beneficial than bidir and that probably cannot be used with bi...