Search found 437 matches

by Fox
Sat Apr 11, 2020 11:41 am
Forum: Development
Topic: Limit CPU threads for compilation (Windows)
Replies: 10
Views: 5909

Re: Limit CPU threads for compilation (Windows)

On my machine the linker one in Linux, with all cores and threats, crashes sound driver, when youtube music plays in background, but also the video freezes. My graphics card does not have hardware youtube video decoder.

In windows it's okay, some lag still.
by Fox
Fri Apr 10, 2020 10:15 pm
Forum: Development
Topic: Limit CPU threads for compilation (Windows)
Replies: 10
Views: 5909

Re: Limit CPU threads for compilation (Windows)

Is this not the line:
set CPUCOUNT=/maxcpucount
https://github.com/LuxCoreRender/Window ... 64.bat#L16
by Fox
Thu Apr 09, 2020 1:43 pm
Forum: User Support
Topic: Caustic cache RSM file writing halts render, maybe.
Replies: 0
Views: 2048

Caustic cache RSM file writing halts render, maybe.

I have auto save in 1 hour interval periodicsave.resumerendering.filename = resume.rsm periodicsave.resumerendering.period = 3600 resumerendering.filesafe = 1 periodicsave.film.outputs.period = 3600 film.outputs.safesave = 1 Then comes: [LuxCore][6570.109] Updating PhotonGI caustic cache after 101 s...
by Fox
Tue Apr 07, 2020 9:06 pm
Forum: General Discussion
Topic: Little Addon for optical lenses etc.
Replies: 56
Views: 39846

Re: Little Addon for optical lenses etc.

Blender precision is just horrible.
Here i only have small cut-off of earth real size, but i need real origin for procedural shader.
Blender precision.jpg
by Fox
Sat Apr 04, 2020 6:07 pm
Forum: Finished Work
Topic: BRUME's renders
Replies: 10
Views: 6961

Re: BRUME's renders

Awesome work.
by Fox
Mon Mar 16, 2020 10:21 am
Forum: User Support
Topic: Clouds above sphere cut off with band texture
Replies: 7
Views: 3863

Re: Clouds above sphere cut off with band texture

This is how to global mapping works: Sphere Location: X -0.014147 Y 0.798522 Z -5975653 Sphere Radius: 5985959 Scale: 1/5985959 = 0.0000001670576093154 Translate X = -1*(-0.014147 / 5985959) = 0.00000000236336399898 Y = -1*(0.798522 / 5985959) = -0.00000013339917630575 Z = -1*(-5975653 / 5985959) = ...
by Fox
Sun Mar 15, 2020 8:06 pm
Forum: Finished Work
Topic: Toilet paper!!!
Replies: 3
Views: 3082

Re: Toilet paper!!!

They should use them on airplanes. My friend allways flushes entire roll.
by Fox
Sun Mar 15, 2020 4:21 pm
Forum: User Support
Topic: Clouds above sphere cut off with band texture
Replies: 7
Views: 3863

Re: Clouds above sphere cut off with band texture

Yes it works this way.

Looks like I need ton of more polygons for earth size band texture :D
Clouds layer.jpg
by Fox
Sun Mar 15, 2020 3:13 pm
Forum: User Support
Topic: Clouds above sphere cut off with band texture
Replies: 7
Views: 3863

Re: Clouds above sphere cut off with band texture

I would suspect that the progression is linear. In your picture, you would need to increase the scale so the blend texture sphere covers your whole sphere object. It looks to be in meters, but it only takes values up to 1 meter. With local mapping the correct scale is 1 meter / object radius, then ...
by Fox
Sun Mar 15, 2020 1:46 pm
Forum: User Support
Topic: Clouds above sphere cut off with band texture
Replies: 7
Views: 3863

Re: Clouds above sphere cut off with band texture

If i change object location, i can't find 3d mapping translate.

Band offsets is another problem, how do i calculate them?
Object Location vs 3D Mapping Translate. Band Offsets.png