Search found 185 matches

by u3dreal
Sun Nov 14, 2021 5:12 am
Forum: Development
Topic: Issues Building on MacOS Big Sur (11.4)
Replies: 27
Views: 7782

Re: Issues Building on MacOS Big Sur (11.4)

The png error comes from an outdated mono framework which includes png ? .. delete that from your /home/Library/Frameworks if it is present. at least that was when i had this issue. Had it several times when the mono framework was present. Somehow tricked myself. Second it could be you have duplicat...
by u3dreal
Tue Sep 14, 2021 5:13 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 329606

Re: LuxCoreRender daily/automatic builds

LuxCore is not compiled for arm64 yet ... mostly because i do not have an M1..and the money for it. You could try to run it with rosetta (x86_64 emutation provided with BigSur). There should be an option in the file Imformation. I never saw it but read it. I'm reorganizing the build chain to someday...
by u3dreal
Tue Sep 14, 2021 4:44 pm
Forum: Development
Topic: LuxCore static on macOS .. finally
Replies: 9
Views: 5486

LuxCore static on macOS .. finally

So finally i managed to compile almost static on osx. Everything exept tbb embree and nvida libs is static now. Tbb is not supposed to be static i read and i get crashes with embree static on my Xenon. In the Linux release i see that also OIIO is dynamic and i wonder if there is a particular reason ...
by u3dreal
Sat Sep 04, 2021 10:42 am
Forum: Development
Topic: Mac blendluxcore
Replies: 6
Views: 5462

Re: Mac blendluxcore

Just an update on my side ... after finally finding out that zlib was the problem why i could not compile the deps as static libs. ... there was the definition of Z_FIXED missing in zlib header in the newest version which is needed by png ... I was able to compile most of the libs as static and univ...
by u3dreal
Tue Aug 17, 2021 11:18 pm
Forum: Development
Topic: Mac blendluxcore
Replies: 6
Views: 5462

Re: Mac blendluxcore

OK you can follow this guide. https://www.wiki.luxcorerender.org/Compiling_LuxCore#MacOs_10.13_.2B Make sure to use python 3.9.2 and corresponding numpy '1.19.5' via pip like in the guide. These are the versions Blender 2.93+ uses. Try first to compile the deps as arm64 only not universal2. You have...
by u3dreal
Tue Aug 17, 2021 11:02 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 116406

Re: A baking test scene

Exellent :!:
by u3dreal
Mon Aug 16, 2021 12:11 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 116406

Re: A baking test scene

Strange. Import into Blender or BabylonJS does not work ... Could you try it with Blender ? That is where i got the error.. Also here in babylonjs sandbox there is a json error when i drop the folder there. https://sandbox.babylonjs.com/ In gltf viewer it works for me as well. Strange that treejs wo...
by u3dreal
Sun Aug 15, 2021 1:41 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 116406

Re: A baking test scene

Yes please :D
Thanks for your efforts!
Still thinking about how to do it. But the solution right now seems also really easy if the gltf export works correctly.
would be nice to have some settings for baking / denoising etc.
by u3dreal
Sun Aug 15, 2021 1:32 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 116406

Re: A baking test scene

I will check, I was using official glTF file validator for checking LuxCore outputs (https://github.khronos.org/glTF-Validator/) so they should be correct. This site says there are errors in the asset container ... the commandlinetool has no errors. Thanks a lot !! Getting the same error with windo...