Search found 33 matches

by a1-kh
Sun Dec 13, 2020 9:09 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 430895

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Hi there TAO , long time no see ;) . Great news :o , i will try to check it more tonight. I noticed a problem, and i hope that it is easy to fix. When i try to choose one GPU, it uses both GPUs always, any thought :geek: ? I was so busy but with the Covid-19 lockdown in France, I have enough time t...
by a1-kh
Sun Dec 13, 2020 8:57 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 430895

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Hi there TAO , long time no see ;) .
Great news :o , i will try to check it more tonight.
I noticed a problem, and i hope that it is easy to fix. When i try to choose one GPU, it uses both GPUs always, any thought :geek: ?
by a1-kh
Mon Jun 22, 2020 5:39 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 430895

Re: MaxToLux - 3ds Max Integration for LuxCore

Add support for volumetric materials. Laser + Dust render test. LaserDust.jpg Annotation 2020-06-20 224337.jpeg nice work :o These are some nice lasers :o :o May the force be with you 8-) 8-) 8-) 8-) are there any builds to test, last one was 0.0.4. and what about the slow performance on bucket ren...
by a1-kh
Sat Jun 06, 2020 5:49 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 430895

Re: MaxToLux - 3ds Max Integration for LuxCore

TAO wrote: ↑Mon May 25, 2020 5:32 pm First fully functional LuxLight.

Annotation 2020-05-25 220041.jpeg
Great Work TAO
πŸ‘πŸ‘πŸ‘πŸ‘ πŸ‘ πŸ‘
by a1-kh
Sun May 17, 2020 12:30 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 430895

Re: MaxToLux - 3ds Max Integration for LuxCore

Anything should be okay. The GPU usage in task manager show different usage than the GPU tweak on my pc Annotation 2020-05-17 164023.jpeg As i noticed , you are looking in the GPU Tweak at the "GPU Clock", this is not what you are supposed to look at , look for something like "GPU Us...
by a1-kh
Sun May 17, 2020 12:23 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 430895

Re: MaxToLux - 3ds Max Integration for LuxCore

I don't know if modifying a post will send a notification to people , so i will write this empty post to notify you TAO
by a1-kh
Sun May 17, 2020 12:14 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 430895

Re: MaxToLux - 3ds Max Integration for LuxCore

Anything should be okay. The GPU usage in task manager show different usage than the GPU tweak on my pc Annotation 2020-05-17 164023.jpeg yeah , that's why i don't rely on the Task Manager charts as the are always not correct, that's why i use NVIDIA Inspector. I will try also to check MSI Afterbur...
by a1-kh
Sun May 17, 2020 12:10 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 430895

Re: MaxToLux - 3ds Max Integration for LuxCore

sure thing , i checked the NVIDIA Inspector, it can save only csv file , is this a helpful format for you ?

or do you need an image chart ?
by a1-kh
Sun May 17, 2020 12:03 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 430895

Re: MaxToLux - 3ds Max Integration for LuxCore

Does the "TILEPATHOCL" setting run on gpu ? cause i see the cpu usage at full with many rendering tiles ? Yes, it works on GPU. oh , then i guess "TILEPATHSAMPLER" option on gpu is very slow, or doesn't use the gpu at all. TILEPATHCPU : 1 minute = 60 samples TILEPATHOCL : 1 minu...
by a1-kh
Sun May 17, 2020 11:50 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 430895

Re: MaxToLux - 3ds Max Integration for LuxCore

Does the "TILEPATHOCL" setting run on gpu ? cause i see the cpu usage at full with many rendering tiles ?