Search found 3441 matches

by B.Y.O.B.
Thu Oct 24, 2019 1:54 pm
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 59
Views: 46305

Re: (Open)Subdiv and Displacement shapes

Is it equal to Blender cycles adaptive microdisplacement features ? From what I know, Cycles can adaptively tessellate each face of a mesh depending on camera distance. Dade's example shows something similar, but it currently works per whole mesh, not per face. So for example, with Cycles you could...
by B.Y.O.B.
Wed Oct 23, 2019 10:14 am
Forum: User Support
Topic: Noob questions about luxcore
Replies: 18
Views: 8527

Re: Noob questions about luxcore

Added a volume and i cant find the option he says as ""clear"" now i cant find it in this version. That tutorial was made for the old LuxRender (1.6). The first version of the new LuxCoreRender was 2.0. We could indeed use a lot more tutorials - we need people willing to create ...
by B.Y.O.B.
Sun Oct 20, 2019 9:23 am
Forum: User Support
Topic: Material Pointer behavior in LuxBlend 2.2
Replies: 10
Views: 5109

Re: Material Pointer behavior in LuxBlend 2.2

Tweaking volumes and pointer node not updating is pretty frustrating to be honest. Because for volumes I don't really see another way than using pointers. Edit. If I check now they seem to update, but I think a saw a couple of situation where it did not update, I'll try to pinpoint those Ok, if you...
by B.Y.O.B.
Sat Oct 19, 2019 9:12 pm
Forum: User Support
Topic: how to: luxcore UI resumable rendering
Replies: 14
Views: 7529

Re: how to: luxcore UI resumable rendering

By the way, you can also start in image view mode with

Code: Select all

./luxcoreui -D screen.tool.type IMAGE_VIEW
by B.Y.O.B.
Sat Oct 19, 2019 5:24 pm
Forum: User Support
Topic: how to: luxcore UI resumable rendering
Replies: 14
Views: 7529

Re: how to: luxcore UI resumable rendering

› ./luxcoreui -h LuxCoreUI v2.2beta2 (LuxCore demo: http://www.luxcorerender.org) Usage: ./luxcoreui [options] [configuration file] -o [configuration file] -f [scene file] -w [window width] -e [window height] -g <enable full screen mode> -t [halt time in secs] -D [property name] [property value] -d...
by B.Y.O.B.
Sat Oct 19, 2019 5:22 pm
Forum: User Support
Topic: Material Pointer behavior in LuxBlend 2.2
Replies: 10
Views: 5109

Re: Material Pointer behavior in LuxBlend 2.2

I fear you'll have to find a workaround (or fix the problem yourself), because you are most likely the only user in the world who needs this usecase ;)
by B.Y.O.B.
Sat Oct 19, 2019 4:37 pm
Forum: User Support
Topic: how to: luxcore UI resumable rendering
Replies: 14
Views: 7529

Re: how to: luxcore UI resumable rendering

You can pass the resolution as a command line argument.
Note that luxcoreui is a developer tool, not aimed at end users.
by B.Y.O.B.
Sat Oct 19, 2019 8:12 am
Forum: User Support
Topic: Material Pointer behavior in LuxBlend 2.2
Replies: 10
Views: 5109

Re: Material Pointer behavior in LuxBlend 2.2

cubek wrote: Fri Oct 18, 2019 9:06 pm know that I could just select from material list right one and replace it, but in that way I loose original naming
Why not just name the objects or meshes?
by B.Y.O.B.
Fri Oct 18, 2019 8:51 pm
Forum: Works in Progress
Topic: Red Buoy
Replies: 11
Views: 10700

Re: Red Buoy

This thing is a lot larger than I would have guessed from the render. The seals (?) are great for judging the size.
by B.Y.O.B.
Fri Oct 18, 2019 8:48 pm
Forum: User Support
Topic: Material Pointer behavior in LuxBlend 2.2
Replies: 10
Views: 5109

Re: Material Pointer behavior in LuxBlend 2.2

I can reproduce it.

However, I'm not sure if it's worth fixing this. This is a use case that never makes sense as far as I can see, or am I wrong?