Search found 760 matches
- Thu Feb 14, 2019 11:25 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503038
Re: PhotonGI cache
Any cache entry information must be view independent to be usable, any view dependent information is lost. A matte material will reflect the same amount of light form any position you look at it. A glossy material has view independent component (matte-like) and a view dependent component (the shiny...
- Thu Feb 14, 2019 10:59 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503038
Re: PhotonGI cache
the whole floor has no samples, I wonder where is the issue with this It is a huge bias, you loose all light reflected from the floor. I don't get this. During the photon cast there should be energy conservation of the photons. Photons should bounce about all surfaces (no matter if those get cache ...
- Wed Feb 13, 2019 1:38 pm
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 156870
Re: OpenImageDenoise (RAM leaks?)
I also noticed this denoiser quite softens the image. :? Yes, noticed that too. With a proper albedo map there is only minimal softening (when you inspect at 1:1) but it needs a little sharpening with very small radius like 0.1. Without an albedo map it gets worse. Especially when compared with the...
- Wed Feb 13, 2019 12:38 pm
- Forum: Works in Progress
- Topic: CPU BiDir, Metropolis, Different Settings and Systems
- Replies: 9
- Views: 7767
Re: CPU BiDir, Metropolis, Different Settings and Systems
Thanks for your systematic work.
I probably will respond later with questions, but at the moment OIDN & PGI development with new updates every day are completely consuming my time and attention.
I probably will respond later with questions, but at the moment OIDN & PGI development with new updates every day are completely consuming my time and attention.
- Wed Feb 13, 2019 12:34 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503038
Re: PhotonGI cache
Just sayin, the problems with caustic cache and sun+sky are still there (it does not depend on light strategy).
- Wed Feb 13, 2019 12:12 pm
- Forum: User Support
- Topic: The color selection tool has a bug
- Replies: 11
- Views: 6588
Re: The color selection tool has a bug
On my Mac and my PC it works correctly, no difference between node and pop-up values.
I have not changed any settings in Blender color management, should be at default.
I have not changed any settings in Blender color management, should be at default.
- Tue Feb 12, 2019 12:51 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503038
Re: PhotonGI cache
The last version is a large step forward. Everything is faster and smoother and easier. I wonder if the initial photoncount parameter could be dropped and instead photons are continuously shot until maxsize parameter is reached? And in debug mode the rendering could be stopped after cache is complet...
- Tue Feb 12, 2019 7:37 am
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 156870
Re: OpenImageDenoise
We've updated the OIDN documentation with details regarding the albedo and normal images Thanks! @Dade: We have already bounced albedo integrated, the new docs propose bounced normal (for delta) as well! If noise is accumulating after several bounces, setting max path depth = 3 or 4 for AOV could b...
- Mon Feb 11, 2019 9:50 pm
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 156870
Re: OpenImageDenoise
Just another question: the Intel OpenImageDenoise is optimized for Intel processors. Will it work also on other processors (ex. Amd) or it is like Cuda for Gpu? Works perfectly on my Ryzen 7, like 2s denoising time for full HD. On some very recent Intel CPUs it would work even faster, less than a s...
- Mon Feb 11, 2019 1:19 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503038
Re: PhotonGI cache
This is going to be fixed with the accumulation of photons on visibility points (and not on 1 out of 10 random photon hit points). For indirect cache, caustic cache is a totally different beast. Great, sounds like another welcome speedup! :D 1) The path tracing max. depth is set to 16 while the Pho...