Search found 760 matches

by epilectrolytics
Thu Feb 14, 2019 11:25 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503038

Re: PhotonGI cache

Any cache entry information must be view independent to be usable, any view dependent information is lost. A matte material will reflect the same amount of light form any position you look at it. A glossy material has view independent component (matte-like) and a view dependent component (the shiny...
by epilectrolytics
Thu Feb 14, 2019 10:59 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503038

Re: PhotonGI cache

the whole floor has no samples, I wonder where is the issue with this It is a huge bias, you loose all light reflected from the floor. I don't get this. During the photon cast there should be energy conservation of the photons. Photons should bounce about all surfaces (no matter if those get cache ...
by epilectrolytics
Wed Feb 13, 2019 1:38 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 156870

Re: OpenImageDenoise (RAM leaks?)

I also noticed this denoiser quite softens the image. :? Yes, noticed that too. With a proper albedo map there is only minimal softening (when you inspect at 1:1) but it needs a little sharpening with very small radius like 0.1. Without an albedo map it gets worse. Especially when compared with the...
by epilectrolytics
Wed Feb 13, 2019 12:38 pm
Forum: Works in Progress
Topic: CPU BiDir, Metropolis, Different Settings and Systems
Replies: 9
Views: 7767

Re: CPU BiDir, Metropolis, Different Settings and Systems

Thanks for your systematic work.
I probably will respond later with questions, but at the moment OIDN & PGI development with new updates every day are completely consuming my time and attention.
by epilectrolytics
Wed Feb 13, 2019 12:34 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503038

Re: PhotonGI cache

Just sayin, the problems with caustic cache and sun+sky are still there (it does not depend on light strategy).
by epilectrolytics
Wed Feb 13, 2019 12:12 pm
Forum: User Support
Topic: The color selection tool has a bug
Replies: 11
Views: 6588

Re: The color selection tool has a bug

On my Mac and my PC it works correctly, no difference between node and pop-up values.
I have not changed any settings in Blender color management, should be at default.
by epilectrolytics
Tue Feb 12, 2019 12:51 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503038

Re: PhotonGI cache

The last version is a large step forward. Everything is faster and smoother and easier. I wonder if the initial photoncount parameter could be dropped and instead photons are continuously shot until maxsize parameter is reached? And in debug mode the rendering could be stopped after cache is complet...
by epilectrolytics
Tue Feb 12, 2019 7:37 am
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 156870

Re: OpenImageDenoise

We've updated the OIDN documentation with details regarding the albedo and normal images Thanks! @Dade: We have already bounced albedo integrated, the new docs propose bounced normal (for delta) as well! If noise is accumulating after several bounces, setting max path depth = 3 or 4 for AOV could b...
by epilectrolytics
Mon Feb 11, 2019 9:50 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 156870

Re: OpenImageDenoise

Just another question: the Intel OpenImageDenoise is optimized for Intel processors. Will it work also on other processors (ex. Amd) or it is like Cuda for Gpu? Works perfectly on my Ryzen 7, like 2s denoising time for full HD. On some very recent Intel CPUs it would work even faster, less than a s...
by epilectrolytics
Mon Feb 11, 2019 1:19 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503038

Re: PhotonGI cache

This is going to be fixed with the accumulation of photons on visibility points (and not on 1 out of 10 random photon hit points). For indirect cache, caustic cache is a totally different beast. Great, sounds like another welcome speedup! :D 1) The path tracing max. depth is set to 16 while the Pho...