Search found 3441 matches
- Sat Nov 24, 2018 8:55 am
- Forum: General Discussion
- Topic: DeepEXR & Blender2.8
- Replies: 1
- Views: 2390
Re: DeepEXR & Blender2.8
Blender 2.8: when the Python API is declared stable (this most likely happens when the beta is released).
- Fri Nov 23, 2018 9:55 pm
- Forum: User Support
- Topic: Accessing Node Properties using Python?
- Replies: 5
- Views: 2802
Re: Accessing Node Properties using Python?
In case you want to iterate over all nodes in a tree by type, look into the nodes folder in the addon. for example, the material node types: https://github.com/LuxCoreRender/BlendLuxCore/blob/master/nodes/materials/__init__.py#L10 So you can do stuff like for node in node_tree.nodes: if node.bl_idna...
- Fri Nov 23, 2018 9:29 pm
- Forum: User Support
- Topic: Accessing Node Properties using Python?
- Replies: 5
- Views: 2802
Re: Accessing Node Properties using Python?
It's actually very similar to Cycles nodes. Just that to access the node tree, you have to call material. luxcore .node_tree. If you want to change a socket value, get the socket from node.inputs, then call its default_value attribute (it holds the value of the socket when no node is linked to it). ...
- Fri Nov 23, 2018 9:09 pm
- Forum: User Support
- Topic: Accessing Node Properties using Python?
- Replies: 5
- Views: 2802
Re: Accessing Node Properties using Python?
Yes it's perfectly possible.
What exactly do you want to do?
What exactly do you want to do?
- Fri Nov 23, 2018 4:20 pm
- Forum: User Support
- Topic: About shadows and emission
- Replies: 16
- Views: 8062
Re: About shadows and emission
Reference: Looks like the bulb is not completely clean glass. Theres some dust and dirt on it that is scattering the light around. You could try mixing archglass with some mattetranslucent. Besides, in my opinion, nobody needs architectural glass. In my personal list of the worst and useless things...
- Fri Nov 23, 2018 2:45 pm
- Forum: User Support
- Topic: Exporting renders in EXR format with network render
- Replies: 6
- Views: 3580
Re: Exporting renders in EXR format with network render
Maybe the pyluxcoretools in network render mode don't use the output definitions from the .cfg?
I have barely used them.
I have barely used them.
- Fri Nov 23, 2018 2:29 pm
- Forum: User Support
- Topic: Exporting renders in EXR format with network render
- Replies: 6
- Views: 3580
- Fri Nov 23, 2018 2:09 pm
- Forum: User Support
- Topic: About shadows and emission
- Replies: 16
- Views: 8062
- Fri Nov 23, 2018 12:49 pm
- Forum: User Support
- Topic: About shadows and emission
- Replies: 16
- Views: 8062
Re: About shadows and emission
You could set the light bulb's glass shader to "architectural", this will let direct light through.
- Fri Nov 23, 2018 12:22 pm
- Forum: User Support
- Topic: Exporting renders in EXR format with network render
- Replies: 6
- Views: 3580
Re: Exporting renders in EXR format with network render
On the Render pane, in the Output section you can set the file format. It most likely has PNG selected by default. You can change it to OpenEXR there. This panel only applies to Blender, not the scene files exported for network rendering. @Demani edit : Forget all that crap below, I forgot that you...