Search found 3441 matches

by B.Y.O.B.
Sat Nov 24, 2018 8:55 am
Forum: General Discussion
Topic: DeepEXR & Blender2.8
Replies: 1
Views: 2390

Re: DeepEXR & Blender2.8

Blender 2.8: when the Python API is declared stable (this most likely happens when the beta is released).
by B.Y.O.B.
Fri Nov 23, 2018 9:55 pm
Forum: User Support
Topic: Accessing Node Properties using Python?
Replies: 5
Views: 2802

Re: Accessing Node Properties using Python?

In case you want to iterate over all nodes in a tree by type, look into the nodes folder in the addon. for example, the material node types: https://github.com/LuxCoreRender/BlendLuxCore/blob/master/nodes/materials/__init__.py#L10 So you can do stuff like for node in node_tree.nodes: if node.bl_idna...
by B.Y.O.B.
Fri Nov 23, 2018 9:29 pm
Forum: User Support
Topic: Accessing Node Properties using Python?
Replies: 5
Views: 2802

Re: Accessing Node Properties using Python?

It's actually very similar to Cycles nodes. Just that to access the node tree, you have to call material. luxcore .node_tree. If you want to change a socket value, get the socket from node.inputs, then call its default_value attribute (it holds the value of the socket when no node is linked to it). ...
by B.Y.O.B.
Fri Nov 23, 2018 9:09 pm
Forum: User Support
Topic: Accessing Node Properties using Python?
Replies: 5
Views: 2802

Re: Accessing Node Properties using Python?

Yes it's perfectly possible.
What exactly do you want to do?
by B.Y.O.B.
Fri Nov 23, 2018 4:20 pm
Forum: User Support
Topic: About shadows and emission
Replies: 16
Views: 8062

Re: About shadows and emission

Reference: Looks like the bulb is not completely clean glass. Theres some dust and dirt on it that is scattering the light around. You could try mixing archglass with some mattetranslucent. Besides, in my opinion, nobody needs architectural glass. In my personal list of the worst and useless things...
by B.Y.O.B.
Fri Nov 23, 2018 2:45 pm
Forum: User Support
Topic: Exporting renders in EXR format with network render
Replies: 6
Views: 3580

Re: Exporting renders in EXR format with network render

Maybe the pyluxcoretools in network render mode don't use the output definitions from the .cfg?
I have barely used them.
by B.Y.O.B.
Fri Nov 23, 2018 2:29 pm
Forum: User Support
Topic: Exporting renders in EXR format with network render
Replies: 6
Views: 3580

Re: Exporting renders in EXR format with network render

Demani wrote: Fri Nov 23, 2018 2:12 pm I tried both solutions but it still save/merge the image as a .png.
This should not happen.
Make sure you are using the new, re-exported scene with RGB AOV.
by B.Y.O.B.
Fri Nov 23, 2018 2:09 pm
Forum: User Support
Topic: About shadows and emission
Replies: 16
Views: 8062

Re: About shadows and emission

wasd wrote: Fri Nov 23, 2018 1:16 pm So, the answer for both questions is "no"?
Correct.

However, maybe you can do some tricks with render layers.
by B.Y.O.B.
Fri Nov 23, 2018 12:49 pm
Forum: User Support
Topic: About shadows and emission
Replies: 16
Views: 8062

Re: About shadows and emission

You could set the light bulb's glass shader to "architectural", this will let direct light through.
by B.Y.O.B.
Fri Nov 23, 2018 12:22 pm
Forum: User Support
Topic: Exporting renders in EXR format with network render
Replies: 6
Views: 3580

Re: Exporting renders in EXR format with network render

On the Render pane, in the Output section you can set the file format. It most likely has PNG selected by default. You can change it to OpenEXR there. This panel only applies to Blender, not the scene files exported for network rendering. @Demani edit : Forget all that crap below, I forgot that you...