Search found 810 matches

by kintuX
Sun May 13, 2018 6:36 pm
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 59346

Re: LuxCoreRender v2.1alpha0 released

instead of ESC, I force-stop it by setting Halt sampling to lower value than it is at the moment And this prevents the denoiser from running when the render is stopped? That would be a bug. No, sorry, i missed that part. :oops: This testing is tiring, getting to me. Artifacts appear also with Scale...
by kintuX
Sat May 12, 2018 11:39 pm
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 59346

Re: LuxCoreRender v2.1alpha0 released

Can you post such a scene with artifacts? Does it also happen with the default scales value (3)? Does it happen with Path, too? Artifacts appear also with Scales: 3 & yes, with every engine. Suspecting Camera Clipping or bright pixels... or both... or none... burnedBug_8cpuPT.jpg burnedBug_8gpu...
by kintuX
Sat May 12, 2018 9:05 pm
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 59346

Re: LuxCoreRender v2.1alpha0 released

FiatLux wrote: Sat May 12, 2018 6:06 pm ... squares on the bottom.
UHB_LuxCore-bug-dnScales6.jpg
BiDir, Scales: 6

Can anything be done to use less time? Because even, if it's set to lower vales it computes as long or even longer. :?
by kintuX
Thu May 10, 2018 11:36 pm
Forum: User Support
Topic: Weak Caustics with BiDir, Path Caustics ok
Replies: 21
Views: 14263

Re: Weak Caustics with BiDir, Path Caustics ok

Hello kintuX, thank you for your post, in your example gif : have you used Path or BiDir rendermode ? Because i've changed the HDRI resolution ( tried 2k, 4k, an 8k ) and the results are always the same. The focal point of the sun is always shifted to some degree and not in the vertical center of t...
by kintuX
Thu May 10, 2018 5:23 pm
Forum: User Support
Topic: LuxCore Blender - Lamp
Replies: 3
Views: 3076

Re: LuxCore Blender - Lamp

yup, & now i refreshed :D
by kintuX
Thu May 10, 2018 5:20 pm
Forum: User Support
Topic: LuxCore Blender - Node
Replies: 5
Views: 4081

Re: LuxCore Blender - Node

mfeitoza wrote: Thu May 10, 2018 3:24 pm Latest stable 2.79.

2.79 a or b
, should be ;)
b279b.jpg
aiiii, i never refresh before posting :lol:
by kintuX
Thu May 10, 2018 3:34 pm
Forum: User Support
Topic: Weak Caustics with BiDir, Path Caustics ok
Replies: 21
Views: 14263

Re: Weak Caustics with BiDir, Path Caustics ok

IIRC, there's something wrong with HDRI rotation. At least last time i checked it was quite different than in Cycles. Gonna test now. EDIT... looks fine, just intensity differs a bit, but was expected... sorry for the false alarm :roll: EDIT2 I think Path caustics with small resolution (1k) HDRIs ar...
by kintuX
Thu May 10, 2018 3:28 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 524359

Re: BlendLuxCore Development

@kintuX: I somehow forgot your post, it happens when it is not a github issue. Yeah, i forgot about it too. ;) Sounds like the files are not correct. They are scientifically correct but it looks like they use different standard. Gonna look into specifics on Luxpop and Sopra standards. Do they work ...
by kintuX
Thu May 10, 2018 2:17 pm
Forum: Development
Topic: LuxCoreRender v2.1/2.2 features poll
Replies: 46
Views: 53630

Re: LuxCoreRender v2.1/2.2 features poll

Would light cache help "complex path" renders, like caustics in pool or this one , like SPPM did ? No. It helps to sample lights better faster. (ie. psychopath renderer , Efficient sampling of many lights (@ompf2.com) ) For BiDir caustics there's nothing alike SPPM out there. At least i h...
by kintuX
Wed May 09, 2018 7:40 pm
Forum: Development
Topic: Windows builds with VS2017
Replies: 9
Views: 6059

Re: Windows builds with VS2017

Thank you all!