Search found 810 matches
- Sun May 13, 2018 6:36 pm
- Forum: News
- Topic: LuxCoreRender v2.1alpha0 released
- Replies: 66
- Views: 59346
Re: LuxCoreRender v2.1alpha0 released
instead of ESC, I force-stop it by setting Halt sampling to lower value than it is at the moment And this prevents the denoiser from running when the render is stopped? That would be a bug. No, sorry, i missed that part. :oops: This testing is tiring, getting to me. Artifacts appear also with Scale...
- Sat May 12, 2018 11:39 pm
- Forum: News
- Topic: LuxCoreRender v2.1alpha0 released
- Replies: 66
- Views: 59346
Re: LuxCoreRender v2.1alpha0 released
Can you post such a scene with artifacts? Does it also happen with the default scales value (3)? Does it happen with Path, too? Artifacts appear also with Scales: 3 & yes, with every engine. Suspecting Camera Clipping or bright pixels... or both... or none... burnedBug_8cpuPT.jpg burnedBug_8gpu...
- Sat May 12, 2018 9:05 pm
- Forum: News
- Topic: LuxCoreRender v2.1alpha0 released
- Replies: 66
- Views: 59346
- Thu May 10, 2018 11:36 pm
- Forum: User Support
- Topic: Weak Caustics with BiDir, Path Caustics ok
- Replies: 21
- Views: 14263
Re: Weak Caustics with BiDir, Path Caustics ok
Hello kintuX, thank you for your post, in your example gif : have you used Path or BiDir rendermode ? Because i've changed the HDRI resolution ( tried 2k, 4k, an 8k ) and the results are always the same. The focal point of the sun is always shifted to some degree and not in the vertical center of t...
- Thu May 10, 2018 5:23 pm
- Forum: User Support
- Topic: LuxCore Blender - Lamp
- Replies: 3
- Views: 3076
Re: LuxCore Blender - Lamp
yup, & now i refreshed
- Thu May 10, 2018 5:20 pm
- Forum: User Support
- Topic: LuxCore Blender - Node
- Replies: 5
- Views: 4081
Re: LuxCore Blender - Node
2.79 a or b, should be aiiii, i never refresh before posting
- Thu May 10, 2018 3:34 pm
- Forum: User Support
- Topic: Weak Caustics with BiDir, Path Caustics ok
- Replies: 21
- Views: 14263
Re: Weak Caustics with BiDir, Path Caustics ok
IIRC, there's something wrong with HDRI rotation. At least last time i checked it was quite different than in Cycles. Gonna test now. EDIT... looks fine, just intensity differs a bit, but was expected... sorry for the false alarm :roll: EDIT2 I think Path caustics with small resolution (1k) HDRIs ar...
- Thu May 10, 2018 3:28 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 524359
Re: BlendLuxCore Development
@kintuX: I somehow forgot your post, it happens when it is not a github issue. Yeah, i forgot about it too. ;) Sounds like the files are not correct. They are scientifically correct but it looks like they use different standard. Gonna look into specifics on Luxpop and Sopra standards. Do they work ...
- Thu May 10, 2018 2:17 pm
- Forum: Development
- Topic: LuxCoreRender v2.1/2.2 features poll
- Replies: 46
- Views: 53630
Re: LuxCoreRender v2.1/2.2 features poll
Would light cache help "complex path" renders, like caustics in pool or this one , like SPPM did ? No. It helps to sample lights better faster. (ie. psychopath renderer , Efficient sampling of many lights (@ompf2.com) ) For BiDir caustics there's nothing alike SPPM out there. At least i h...
- Wed May 09, 2018 7:40 pm
- Forum: Development
- Topic: Windows builds with VS2017
- Replies: 9
- Views: 6059
Re: Windows builds with VS2017
Thank you all!