Search found 49 matches
- Sat Apr 07, 2018 12:24 pm
- Forum: User Support
- Topic: Compilation error VS 2013
- Replies: 12
- Views: 8149
Re: Compilation error VS 2013
I don't know how to use CMAKE to build app. I find it easy building directly from VS 2013. I tried using CMAKE before and it gave me errors :( . Today again i tried building with it following instructions in the link provided by you. It gave me link errors mainly boost and python. but I have those l...
- Sat Apr 07, 2018 8:15 am
- Forum: User Support
- Topic: Compilation error VS 2013
- Replies: 12
- Views: 8149
Compilation error VS 2013
Hi Dade, I get the following KernelSource link errors while compiling luxcore in VS 2013 error LNK2001: unresolved external symbol "class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > luxrays::ocl::KernelSource_bbox_types" (?KernelSource_bbox_types@ocl@l...
- Fri Mar 02, 2018 12:37 pm
- Forum: User Support
- Topic: path.pathdepth.total setting
- Replies: 2
- Views: 2506
Re: path.pathdepth.total setting
Thanks for the info.
- Fri Mar 02, 2018 11:39 am
- Forum: User Support
- Topic: path.pathdepth.total setting
- Replies: 2
- Views: 2506
path.pathdepth.total setting
Hi,
In BlendLuxCore the following properties are incremented by 1 while exporting to render.
path.pathdepth.total, path.pathdepth.diffuse & path.pathdepth.glossy.
for ex: if total depth is set as 1 it is exported as 2 .
In BlendLuxCore the following properties are incremented by 1 while exporting to render.
path.pathdepth.total, path.pathdepth.diffuse & path.pathdepth.glossy.
for ex: if total depth is set as 1 it is exported as 2 .
- Thu Feb 22, 2018 2:00 pm
- Forum: User Support
- Topic: Memory stats while rendering
- Replies: 7
- Views: 5201
Memory stats while rendering
Hi Dade,
Luxcore not displays memory used in rendering stats. Previously Luxrender displays like (Memory: 325MB / 3071 MB).
Could you please add this feature as it will be useful in rendering large scenes in GPU. Thanks.
Luxcore not displays memory used in rendering stats. Previously Luxrender displays like (Memory: 325MB / 3071 MB).
Could you please add this feature as it will be useful in rendering large scenes in GPU. Thanks.
- Tue Feb 13, 2018 2:14 pm
- Forum: User Support
- Topic: Error while rendering
- Replies: 3
- Views: 3488
Re: Error while rendering
I will download the alpha4 files and compile with it.
Thanks for the info .
Thanks for the info .
- Tue Feb 13, 2018 2:07 pm
- Forum: User Support
- Topic: Windows compile deps files corrupted
- Replies: 3
- Views: 3165
Re: Windows compile deps files corrupted
Yes, I downloaded the files straight away like old BitBucket style , and the files are 1kb in size.
Downloading the library files now with Github client from the link given by you.
I will recompile the solution. Thank you
Downloading the library files now with Github client from the link given by you.
I will recompile the solution. Thank you
- Tue Feb 13, 2018 11:17 am
- Forum: User Support
- Topic: Error while rendering
- Replies: 3
- Views: 3488
Error while rendering
Hi, I got this following error while rendering. module 'BlendLuxCore.bin.pyluxcore' has no attribute 'ConvertFilmChannelOutput_3xFloat_To_3xFloatList' [/b] Btw, I'm using the latest source files and addon downloaded today from github and compiled in VS2013. I'm using lib files from Luxrender v1.6 Wi...
- Tue Feb 13, 2018 10:24 am
- Forum: User Support
- Topic: Windows compile deps files corrupted
- Replies: 3
- Views: 3165
Windows compile deps files corrupted
Hi All,
It is good to see Luxrender development in fast mode
The lib files in Windows compile deps are corrupted , Could someone please upload it again.
Thanks
It is good to see Luxrender development in fast mode
The lib files in Windows compile deps are corrupted , Could someone please upload it again.
Thanks