Search found 49 matches

by Luxart
Wed May 09, 2018 7:47 am
Forum: Development
Topic: Denoiser Integration
Replies: 63
Views: 51126

Re: Denoiser Integration

B.Y.O.B. wrote: Wed May 09, 2018 7:07 am
Luxart wrote: Wed May 09, 2018 6:32 am Is BCD main denoising code implemented in opencl or only CPU

If only CPU is it Multithreaded
The authors offer CPU and CUDA implementations.
We are only using the CPU version.
It is multithreaded.
Thanks for the info.
by Luxart
Wed May 09, 2018 6:32 am
Forum: Development
Topic: Denoiser Integration
Replies: 63
Views: 51126

Re: Denoiser Integration

Hi Dade, Is BCD main denoising code implemented in opencl or only CPU If only CPU is it Multithreaded :?: First rendering with OpenCL and denoiser: pathocl.jpg With GPUs, it is a 20secs rendering and 20secs denoising :lol: 20secs for denoising(if opencl) is a bit longer I think. May be I am expectin...
by Luxart
Thu May 03, 2018 6:23 am
Forum: Development
Topic: Denoiser Integration
Replies: 63
Views: 51126

Re: Denoiser Integration

Soon, LuxCore Gallery section will have more video files :lol:
by Luxart
Thu May 03, 2018 5:23 am
Forum: User Support
Topic: CTRL + C
Replies: 12
Views: 8046

Re: CTRL + C

Luxart. Yes, LINK. Thanks Is it possible to break the LINK, otherwise it acts like a standard CAD sub-assembly and if the original is modified then so is the copy? Then you can simply Append. The appended object is not affected by the changes in original file. You can google about these basic opera...
by Luxart
Mon Apr 30, 2018 7:40 am
Forum: Development
Topic: very small cleanups in Luxcore code
Replies: 1
Views: 2352

very small cleanups in Luxcore code

Hi Dade, As I already mentioned in another thread https://forums.luxcorerender.org/viewtopic.php?f=4&t=142 very small cleanups in Luxcore code. 1, In GetOpenCLBSDFSize() function // Add BSDF.isShadowCatcher bsdfSize += sizeof(int); is not needed as we are only using materials - isShadowCatcher 2...
by Luxart
Mon Apr 30, 2018 7:32 am
Forum: User Support
Topic: CTRL + C
Replies: 12
Views: 8046

Re: CTRL + C

You can simply Append (or) Link objects from one blend file to another
by Luxart
Mon Apr 30, 2018 7:13 am
Forum: User Support
Topic: Memory stats while rendering
Replies: 7
Views: 5202

Re: Memory stats while rendering

If you have to set it up the first time for such a small patch, it will seem like much work for little impact. But if you submit more patches in the future, it takes a lot of work off of our shoulders if we can just review pull requests instead of copy/pasting code from the forum. You will also app...
by Luxart
Sun Apr 29, 2018 8:13 am
Forum: User Support
Topic: Memory stats while rendering
Replies: 7
Views: 5202

Re: Memory stats while rendering

By the way, did you check the stuff mentioned as todo in the issue? When implementing this, check if stats.renderengine.devices really only returns the enabled devices (important for max. available memory calculation). I missed that point. Also I have single GPU and can't test this feature :roll: P....
by Luxart
Sun Apr 29, 2018 7:40 am
Forum: User Support
Topic: Memory stats while rendering
Replies: 7
Views: 5202

Re: Memory stats while rendering

Hi BYOB, After some addition and deletion of the old code, I made the following code to work out the memory usage of GPU. I added it after # Triangle count code in get_pretty_stats function. # Memory usage (only available for OpenCL engines) if str.endswith(engine, 'OCL'): device_stats = stats.Get(&...
by Luxart
Sun Apr 29, 2018 6:05 am
Forum: User Support
Topic: cannot change node tree to the material
Replies: 6
Views: 4388

Re: cannot change node tree to the material

Yes, the pinned trick works, Thanks :) .