Thanks for the info.
Search found 49 matches
- Wed May 09, 2018 7:47 am
- Forum: Development
- Topic: Denoiser Integration
- Replies: 63
- Views: 51126
- Wed May 09, 2018 6:32 am
- Forum: Development
- Topic: Denoiser Integration
- Replies: 63
- Views: 51126
Re: Denoiser Integration
Hi Dade, Is BCD main denoising code implemented in opencl or only CPU If only CPU is it Multithreaded :?: First rendering with OpenCL and denoiser: pathocl.jpg With GPUs, it is a 20secs rendering and 20secs denoising :lol: 20secs for denoising(if opencl) is a bit longer I think. May be I am expectin...
- Thu May 03, 2018 6:23 am
- Forum: Development
- Topic: Denoiser Integration
- Replies: 63
- Views: 51126
Re: Denoiser Integration
Soon, LuxCore Gallery section will have more video files
- Thu May 03, 2018 5:23 am
- Forum: User Support
- Topic: CTRL + C
- Replies: 12
- Views: 8046
Re: CTRL + C
Luxart. Yes, LINK. Thanks Is it possible to break the LINK, otherwise it acts like a standard CAD sub-assembly and if the original is modified then so is the copy? Then you can simply Append. The appended object is not affected by the changes in original file. You can google about these basic opera...
- Mon Apr 30, 2018 7:40 am
- Forum: Development
- Topic: very small cleanups in Luxcore code
- Replies: 1
- Views: 2352
very small cleanups in Luxcore code
Hi Dade, As I already mentioned in another thread https://forums.luxcorerender.org/viewtopic.php?f=4&t=142 very small cleanups in Luxcore code. 1, In GetOpenCLBSDFSize() function // Add BSDF.isShadowCatcher bsdfSize += sizeof(int); is not needed as we are only using materials - isShadowCatcher 2...
- Mon Apr 30, 2018 7:32 am
- Forum: User Support
- Topic: CTRL + C
- Replies: 12
- Views: 8046
Re: CTRL + C
You can simply Append (or) Link objects from one blend file to another
- Mon Apr 30, 2018 7:13 am
- Forum: User Support
- Topic: Memory stats while rendering
- Replies: 7
- Views: 5202
Re: Memory stats while rendering
If you have to set it up the first time for such a small patch, it will seem like much work for little impact. But if you submit more patches in the future, it takes a lot of work off of our shoulders if we can just review pull requests instead of copy/pasting code from the forum. You will also app...
- Sun Apr 29, 2018 8:13 am
- Forum: User Support
- Topic: Memory stats while rendering
- Replies: 7
- Views: 5202
Re: Memory stats while rendering
By the way, did you check the stuff mentioned as todo in the issue? When implementing this, check if stats.renderengine.devices really only returns the enabled devices (important for max. available memory calculation). I missed that point. Also I have single GPU and can't test this feature :roll: P....
- Sun Apr 29, 2018 7:40 am
- Forum: User Support
- Topic: Memory stats while rendering
- Replies: 7
- Views: 5202
Re: Memory stats while rendering
Hi BYOB, After some addition and deletion of the old code, I made the following code to work out the memory usage of GPU. I added it after # Triangle count code in get_pretty_stats function. # Memory usage (only available for OpenCL engines) if str.endswith(engine, 'OCL'): device_stats = stats.Get(&...
- Sun Apr 29, 2018 6:05 am
- Forum: User Support
- Topic: cannot change node tree to the material
- Replies: 6
- Views: 4388
Re: cannot change node tree to the material
Yes, the pinned trick works, Thanks .