Search found 280 matches

by daros
Wed Feb 17, 2021 12:20 pm
Forum: User Support
Topic: Light emitting instances
Replies: 31
Views: 10488

Light emitting instances

Hi, this scene, which has three instance groups, each of 5.000 instances of an 2200 polygons sphere, is making some troubles. Luxrender keeps doing something for 3 minutes and but then makes the redering itself in 15 seconds. Are there some known issues with Lux dealing with many light source instan...
by daros
Wed Feb 17, 2021 5:02 am
Forum: Computer Graphic News
Topic: LuxCore on Felix Render implementation
Replies: 10
Views: 20883

Re: LuxCore on Felix Render implementation

Testing lighting conditions. Many of this set-ups are very challnenging for Maxwell but not for Lux. Simple recessed emitter simulating spot. basic method-central lights.jpg Simple recessed emitter. basic method-lateral lights.jpg Spots 40 degree, 70%caustics, 30% direct light trinangle replacement-...
by daros
Tue Feb 16, 2021 9:53 pm
Forum: Computer Graphic News
Topic: LuxCore on Felix Render implementation
Replies: 10
Views: 20883

Re: LuxCore on Felix Render implementation

Thanks! This is how "light groups" are working in FELIX now under Maxwell. Under Luxcore we are going to use exactly the same interface: https://youtu.be/cC-IBS-u-WY The main difference between FELIX and Maxwell is that in FELIX you can copy the "light group" light equalization t...
by daros
Tue Feb 16, 2021 7:35 pm
Forum: Computer Graphic News
Topic: LuxCore on Felix Render implementation
Replies: 10
Views: 20883

Re: LuxCore on Felix Render implementation

Hi, not yet but it is planned to be implemented within the next two weeks. I'm not very familar about how light groups work in Luxcore but if it is similar to Maxwell's multilight, it should not be suitable for high res renderings, right? And a modified light group rendering should not be as good as...
by daros
Tue Feb 16, 2021 5:46 pm
Forum: Computer Graphic News
Topic: LuxCore on Felix Render implementation
Replies: 10
Views: 20883

LuxCore on Felix Render implementation

Hi, here are some of the first luxcore tests we are producing on our cloud based rendering tool, FELIX render. Our previous rendering engine has been Maxwell Render which you can compare here with Luxcore. All light sources are emitting about 20% direct light and 80% caustics. As you can see Luxcore...
by daros
Wed Jan 27, 2021 9:58 pm
Forum: User Support
Topic: Silk material
Replies: 1
Views: 1418

Re: Silk material

Some improvement. Still i cannot match the contrast of the maxwell version. May the high anisotrpy lowers the brightness becasue the roughness-darkening issue of Luxcore?

Luxcore
lux-silk2.jpg
by daros
Wed Jan 27, 2021 5:33 pm
Forum: User Support
Topic: Silk material
Replies: 1
Views: 1418

Silk material

Hi, we are struggling to archive a nice looking silk material. The real reference photos we did: texture at 0 degrees silk-E1.jpg texture at 90 degress silk-E2.jpg Our result in maxwell texture at 0 degrees max-silk01b.JPG texture at 90 degress max-silk01a.JPG Here an other maxwell example: silk01 m...
by daros
Wed Jan 27, 2021 1:53 pm
Forum: Development
Topic: Fresnel fonction & layer weight node
Replies: 2
Views: 3214

Re: Fresnel fonction & layer weight node

Here an example of the maxwell and luxcore (disney) in action:


Maxwell
max-velvet sofa.jpg

Luxcore Disney using sheen
lux-velvet sofa.jpg
by daros
Wed Jan 27, 2021 1:40 pm
Forum: Development
Topic: Fresnel fonction & layer weight node
Replies: 2
Views: 3214

Re: Fresnel fonction & layer weight node

Hi, I'm struggling to create in LuxCore a velvet similar to the one i got in Maxwell. In order to archive this kind of velvet (which is far from perfect!) it was necessary to us Maxwell's R2 function, which gives a decent control over the Fresnel curves. Basically i was able to tell Maxwell that the...