Search found 4711 matches
- Sat Feb 03, 2018 10:00 am
- Forum: Works in Progress
- Topic: HDRI Testing
- Replies: 28
- Views: 19915
Re: HDRI Testing
It is working fine here. How big is the HDR you are using ? It may be simple the same problem of the other thread: out of memory => crash (however it would crash always, not only some time).
- Sat Feb 03, 2018 9:50 am
- Forum: Works in Progress
- Topic: nakaging capsule
- Replies: 54
- Views: 39442
Re: nakaging capsule
Use variance clamping
- Fri Feb 02, 2018 1:16 pm
- Forum: Development
- Topic: Convergence based adaptive sampling
- Replies: 21
- Views: 21019
Re: Convergence based adaptive sampling
It is already returned in the "stats.renderengine.convergence" property as a value between [0, 1]. The console prints the following but the "stats.renderengine.convergence" always stays at 0.0 [LuxCore][76.472] Convergence test: ToDo Pixels = 5, Max. Error = 0.0460828 [11.7972/2...
- Fri Feb 02, 2018 12:08 pm
- Forum: Development
- Topic: Convergence based adaptive sampling
- Replies: 21
- Views: 21019
Re: Convergence based adaptive sampling
Very cool. Can we get the percentage of converged pixels and the error with session.GetStats()? It is already returned in the "stats.renderengine.convergence" property as a value between [0, 1]. It is the percentage of pixel under the threshold (I assume you don't care of the exact number...
- Fri Feb 02, 2018 12:04 pm
- Forum: Development
- Topic: Convergence based adaptive sampling
- Replies: 21
- Views: 21019
Re: Convergence based adaptive sampling
This feature will be available in the next v2.0 alpha3, it should be released during the weekend. LuxCore has many settings but there currently 2 rendering modes that really stand out: - PATHOCL/CPU+Adaptive SOBOL+Variance clamping (CPU and/or GPU): capable to very fast render reasonably complex sce...
- Fri Feb 02, 2018 11:51 am
- Forum: Development
- Topic: Convergence based adaptive sampling
- Replies: 21
- Views: 21019
Convergence based adaptive sampling
Introduction I have added the support for convergence based adaptive sampling to RANDOM and SOBOL sampler. The problem image.jpg While SOBOL sampler has a good stratification, it uses the same number of samples for each pixel. This is the new SAMPLECOUNT AOV showing the number for samples for each ...
- Fri Feb 02, 2018 9:58 am
- Forum: Works in Progress
- Topic: HDRI Testing
- Replies: 28
- Views: 19915
- Thu Feb 01, 2018 9:20 pm
- Forum: User Support
- Topic: Crash with OpenCL
- Replies: 28
- Views: 15297
Re: Crash with OpenCL
Ok, here is the test blender file: I'm testing the scene (it is the one that was posted in another thread, it is the scene with 960 light sources). It crashes inside Blender but it throws an error in LuxCoreUI: The SampleData buffer is too big for GeForce GTX 980 Intersect device (i.e. CL_DEVICE_MA...
- Thu Feb 01, 2018 2:05 pm
- Forum: Development
- Topic: Compiling on Linux
- Replies: 16
- Views: 13092
Re: Compiling on Linux
@Dade After recent embree findmodule changes i found the keywords should be in other order else an precedence of systemwide libs vs. repo libs happens. My working diff: +++ b/cmake/Packages/FindEmbree.cmake @@ -23,7 +23,7 @@ IF (NOT EMBREE_INCLUDE_PATH) /opt/local/include) ENDIF() -FIND_LIBRARY(EMB...
- Thu Feb 01, 2018 11:19 am
- Forum: Finished Work
- Topic: The most beautiful bug
- Replies: 5
- Views: 5370
Re: The most beautiful bug
I have fixed this bug ... sigh