Search found 810 matches

by kintuX
Sat Jun 08, 2019 1:23 pm
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 70581

Re: Disney BRDF material

I too confirm a single sided bug. (Principled in Cycles works fine on both sides) Lux_DisneyBRDF_bug.jpg Found Disney's Specular value rendered with OCL a bit brighter than CPU/BiDiR. Note: Only blue material. Difference shown in yellow. Although there's a small difference in Glossy too (Red materia...
by kintuX
Sat Jun 08, 2019 12:47 pm
Forum: User Support
Topic: WARNING: Visibility map is all black ->acceess violation
Replies: 6
Views: 2602

Re: WARNING: Visibility map is all black ->acceess violation

Properties > World (Env. Light) is set to HDRI without texture!
;)
by kintuX
Fri Jun 07, 2019 4:31 pm
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 70581

Re: Disney BRDF material

Found Disney's Specular value rendered with OCL a bit brighter than CPU/BiDiR. Note: Only blue material. Difference shown in yellow. Although there's a small difference in Glossy too (Red material, Dif. in Blue) Raw @ 128 samples BiDir Disney_BiDir.png CPU Disney_CPU.png OCL Disney_OCL.png CPU - OCL...
by kintuX
Fri Jun 07, 2019 4:12 pm
Forum: User Support
Topic: Far end of shadow noise
Replies: 19
Views: 7227

Re: Far end of shadow noise

Really admirable co-op!!!
by kintuX
Fri Jun 07, 2019 4:11 pm
Forum: User Support
Topic: PGI Problem
Replies: 24
Views: 9180

Re: PGI Problem

Dade wrote: Thu May 30, 2019 6:01 pm
kintuX wrote: Thu May 30, 2019 4:22 pm Same here, last few days more crashing occurs... especially when trying to preview. No culprit found :?
PGI is disabled on view port rendering (if the at is the meaning of "preview") so I doubt it can crash your renders.
I just had doubts. Anyways, all stable now. 8-)
by kintuX
Thu May 30, 2019 4:26 pm
Forum: User Support
Topic: bump mapping break-ups
Replies: 9
Views: 3644

Re: bump mapping break-ups

Found that Bump is broken using OCL.
Test, example, scene here: Re: Help to implement Bump mapping.
by kintuX
Thu May 30, 2019 4:22 pm
Forum: User Support
Topic: PGI Problem
Replies: 24
Views: 9180

Re: PGI Problem

Same here, last few days more crashing occurs... especially when trying to preview. No culprit found :?
by kintuX
Thu May 30, 2019 4:17 pm
Forum: User Support
Topic: Far end of shadow noise
Replies: 19
Views: 7227

Re: Far end of shadow noise

I think it's OIDN 'failing' to achieve human anticipations... did observed similar issues on occasions & also with NVidia's denoiser... more so, all over noticing critiques about this tech. Human adapted, tolerance raised... And a reminder, during NVidias first AI filtering/denoising demo it was...
by kintuX
Wed May 29, 2019 6:53 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122832

Re: Env. Light Visibility Cache

Camera Obscura with "Piazza San Marco" 4K , Halt time: 150 sec (tonemapping: contrast enhanced), BiDir CameraObscura_LuxCore2beta_BiDir (default) - enhanced.jpg PT CameraObscura_LuxCore2beta_PT (default) - enhanced.jpg PT + PGI CameraObscura_LuxCore2beta_PT+PGI (default) - enhanced.jpg PT ...
by kintuX
Mon May 27, 2019 9:20 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122832

Re: Env. Light Visibility Cache

Prominent results, but how does it behave with small opening/s (ie. Camera Obscura or 2-3 small window size openings)?