Search found 810 matches
- Sat Jun 08, 2019 1:23 pm
- Forum: Development
- Topic: Disney BRDF material
- Replies: 122
- Views: 70581
Re: Disney BRDF material
I too confirm a single sided bug. (Principled in Cycles works fine on both sides) Lux_DisneyBRDF_bug.jpg Found Disney's Specular value rendered with OCL a bit brighter than CPU/BiDiR. Note: Only blue material. Difference shown in yellow. Although there's a small difference in Glossy too (Red materia...
- Sat Jun 08, 2019 12:47 pm
- Forum: User Support
- Topic: WARNING: Visibility map is all black ->acceess violation
- Replies: 6
- Views: 2602
Re: WARNING: Visibility map is all black ->acceess violation
Properties > World (Env. Light) is set to HDRI without texture!
- Fri Jun 07, 2019 4:31 pm
- Forum: Development
- Topic: Disney BRDF material
- Replies: 122
- Views: 70581
Re: Disney BRDF material
Found Disney's Specular value rendered with OCL a bit brighter than CPU/BiDiR. Note: Only blue material. Difference shown in yellow. Although there's a small difference in Glossy too (Red material, Dif. in Blue) Raw @ 128 samples BiDir Disney_BiDir.png CPU Disney_CPU.png OCL Disney_OCL.png CPU - OCL...
- Fri Jun 07, 2019 4:12 pm
- Forum: User Support
- Topic: Far end of shadow noise
- Replies: 19
- Views: 7227
Re: Far end of shadow noise
Really admirable co-op!!!
- Fri Jun 07, 2019 4:11 pm
- Forum: User Support
- Topic: PGI Problem
- Replies: 24
- Views: 9180
Re: PGI Problem
I just had doubts. Anyways, all stable now.
- Thu May 30, 2019 4:26 pm
- Forum: User Support
- Topic: bump mapping break-ups
- Replies: 9
- Views: 3644
Re: bump mapping break-ups
Found that Bump is broken using OCL.
Test, example, scene here: Re: Help to implement Bump mapping.
Test, example, scene here: Re: Help to implement Bump mapping.
- Thu May 30, 2019 4:22 pm
- Forum: User Support
- Topic: PGI Problem
- Replies: 24
- Views: 9180
Re: PGI Problem
Same here, last few days more crashing occurs... especially when trying to preview. No culprit found
- Thu May 30, 2019 4:17 pm
- Forum: User Support
- Topic: Far end of shadow noise
- Replies: 19
- Views: 7227
Re: Far end of shadow noise
I think it's OIDN 'failing' to achieve human anticipations... did observed similar issues on occasions & also with NVidia's denoiser... more so, all over noticing critiques about this tech. Human adapted, tolerance raised... And a reminder, during NVidias first AI filtering/denoising demo it was...
- Wed May 29, 2019 6:53 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122832
Re: Env. Light Visibility Cache
Camera Obscura with "Piazza San Marco" 4K , Halt time: 150 sec (tonemapping: contrast enhanced), BiDir CameraObscura_LuxCore2beta_BiDir (default) - enhanced.jpg PT CameraObscura_LuxCore2beta_PT (default) - enhanced.jpg PT + PGI CameraObscura_LuxCore2beta_PT+PGI (default) - enhanced.jpg PT ...
- Mon May 27, 2019 9:20 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122832
Re: Env. Light Visibility Cache
Prominent results, but how does it behave with small opening/s (ie. Camera Obscura or 2-3 small window size openings)?