Search found 54 matches
- Wed Sep 09, 2020 7:02 am
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 27336
Re: Graswald and The Grove - Creating Lux Materials
Western Red Cedar
- Wed Sep 09, 2020 7:01 am
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 27336
- Tue Sep 08, 2020 11:11 pm
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 27336
Re: Graswald and The Grove - Creating Lux Materials
European Beech
- Tue Sep 08, 2020 9:12 pm
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 27336
Re: Graswald and The Grove - Creating Lux Materials
Here are a couple test renders of the Sycamore Maple Twig. The idea is to use only the textures provided by The Grove. Since Lux doesn't support separate backfacing textures, I used the solidy modifier to get a separate backside set of faces. I created a few versions of the original two twigs by rem...
- Sat Sep 05, 2020 5:12 am
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 27336
Re: Graswald and The Grove - Creating Lux Materials
Tested with Blender 2.90 and got pretty much the same result: 37:59
- Fri Sep 04, 2020 7:53 pm
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 27336
Re: Graswald and The Grove - Creating Lux Materials
Yeah, a big difference. With OpenCL it rendered in 53:03
- Fri Sep 04, 2020 6:04 am
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 27336
Re: Graswald and The Grove - Creating Lux Materials
Rendered twice with latest build of 2.5.
First render set system to OptiX and add on to CUDA. Rendered in 38:21
Second render set system to CUDA and add on to CUDA with OptiX unchecked. Rendered in 38.04
First render set system to OptiX and add on to CUDA. Rendered in 38:21
Second render set system to CUDA and add on to CUDA with OptiX unchecked. Rendered in 38.04
- Thu Sep 03, 2020 9:27 pm
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 27336
Re: Graswald and The Grove - Creating Lux Materials
It would stay in kernel compiling.
- Wed Sep 02, 2020 2:31 am
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 27336
Re: Graswald and The Grove - Creating Lux Materials
Rendered again at 500 samples with Denoiser. (Adjusted values for transmissions. Had set most to .500, which dulled the translucency. This one looks livelier.)
Full render is 3480 x 2160 and took 50:36. (My estimated time was wrong previously)
This version is 50% of original in order to upload.
Full render is 3480 x 2160 and took 50:36. (My estimated time was wrong previously)
This version is 50% of original in order to upload.
- Wed Sep 02, 2020 1:09 am
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 27336
Re: Graswald and The Grove - Creating Lux Materials
Have version 452.06 installed. Studio version.