Search found 1018 matches

by FarbigeWelt
Tue Mar 09, 2021 8:47 am
Forum: General Discussion
Topic: massive caustics study with dispersion for developers
Replies: 8
Views: 7357

Re: massive caustics study with dispersion for developers

TAO wrote: Mon Mar 08, 2021 9:30 am Another one.
IMG_20210308_101849.jpg
IMG_20210308_103625.jpg
🤩 What do you see actually in your second Photo?
I like this one especially! 😻
by FarbigeWelt
Tue Feb 16, 2021 3:18 pm
Forum: Computer Graphic News
Topic: Self-Organising Textures
Replies: 2
Views: 13442

Re: Self-Organising Textures

„ Hi, high, higher up to the Moon! take a swing by, feel the grove, free your mind from earth bound chains - your very soul was caged, your body tortured - ages humans told only birds shall fly.“ 2021-02, © Copyrights: CC BY 4.0, FarbigeWelt [I know, this is pseudo lyric is nor skilled nor artistic;...
by FarbigeWelt
Tue Feb 16, 2021 2:38 pm
Forum: Computer Graphic News
Topic: Self-Organising Textures
Replies: 2
Views: 13442

Re: Self-Organising Textures

https://distill.pub/selforg/2021/textures/ Dear B.Y.O.B. Your very link points to the most fascinating development in computer history since GPT-3 last year demonstrations, that already set highest mark since A. Neumann, A. Touring and K. Zuse concreted the basement of all known productive computer...
by FarbigeWelt
Thu Feb 04, 2021 12:34 pm
Forum: General Discussion
Topic: massive caustics study with dispersion for developers
Replies: 8
Views: 7357

Re: massive caustics study with dispersion for developers

madcat117 wrote: Wed Jan 20, 2021 3:31 pm ...
...
...
Hi madcat117

Wow! :D

I am pretty overwhelmed by quality and your remarkable efforts :!: ,
I assume you have spent to achieve
all these well done and impressive works. :!:

Happy regards

Michael
alias FarbigeWelt
by FarbigeWelt
Thu Nov 26, 2020 9:37 am
Forum: User Support
Topic: Specular reflection vs diffuse reflection.
Replies: 24
Views: 15140

Modeling of Varying Iridescence

Although, this is only partly topic, check the the Unity Blog frequently to get an idea how Unity Lab's engineer develop real time render models to achieve convincing real looking images (rendered at comfortable frame rates on latest graphic cards).

Example
Modeling of Varying Iridescence
by FarbigeWelt
Thu Nov 26, 2020 9:04 am
Forum: User Support
Topic: Specular reflection vs diffuse reflection.
Replies: 24
Views: 15140

Computer Graphic Rendering of Material Surfaces

LuxCoreRender has implemented parts of PIXAR's (Disney ) principle BRDF render model only. Actually, any complete implementation of a serious BRDF renderer should be capable of importing real physical measured data obtained in a dedicated optical instrument from material samples stored in databases ...
by FarbigeWelt
Sun Nov 22, 2020 10:10 pm
Forum: Computer Graphic News
Topic: Memory in Graphics cards - better 2x3080 with each 10 GB or 1x3090 with 20 GB?
Replies: 13
Views: 28456

Re: Memory in Graphics cards - better 2x3080 with each 10 GB or 1x3090 with 20 GB?

Sharlybg wrote: Tue Nov 03, 2020 4:54 pm
The video is not english and i can't see any rendering bench from Rx 6000.
Better look at this:
https://www.youtube.com/watch?v=OYgAsImZUJM
by FarbigeWelt
Wed Oct 21, 2020 3:42 pm
Forum: User Support
Topic: Math Node CPU/GPU Bug?
Replies: 8
Views: 4154

Re: Math Node CPU/GPU Bug?

HoppyHopp wrote: Wed Oct 21, 2020 9:29 am
FarbigeWelt wrote: Tue Oct 20, 2020 4:31 pm
Similar result like yours. :roll:
... I mean there shouldn't be a difference, right?
Correct. Some one should open an Issue in Github.
by FarbigeWelt
Wed Oct 21, 2020 3:37 pm
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 26248

Re: spectral rendering

6500K
6500K
I use an area light with very narrow light angle as light source.
by FarbigeWelt
Tue Oct 20, 2020 7:17 pm
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 26248

Re: spectral rendering

Three Sided Prism
Three Sided Prism
:ugeek: