Great stuff!
Always nice to see LuxCore bein applied in scientific contexts
Search found 434 matches
- Sun May 23, 2021 12:41 pm
- Forum: Finished Work
- Topic: Fruit fly eye - DPP
- Replies: 1
- Views: 2891
- Wed Apr 28, 2021 5:05 pm
- Forum: Development
- Topic: Cycle X (and OpenCL)
- Replies: 92
- Views: 45308
Re: Cycle X (and OpenCL)
One question to follow up one the LuxCore development: Would you consider this to become a "LuxCoreRender 3.x"? I have already, it is a bit useless but, I guess, we can rise the hype like everyone seem eager to do nowadays. I should clarify that I don't actually care about the name myself...
- Tue Apr 27, 2021 9:53 pm
- Forum: Development
- Topic: Cycle X (and OpenCL)
- Replies: 92
- Views: 45308
Re: Cycle X (and OpenCL)
Really interesting to see this new development - and your comments as well as future plans about it, Dade. I have only seen this now, as I have taken too little time recently to follow this board despite my continued interest in the topic. One question to follow up one the LuxCore development: Would...
- Tue Apr 27, 2021 7:58 pm
- Forum: User Support
- Topic: OpenCL Error
- Replies: 14
- Views: 6767
Re: OpenCL Error
In which case I would indeed advice not to quote me, but to perform tests yourself.
When I posted my reports, it was explicitly an OPENCL backend issue, but you say that you are using the CUDA backend.
Additionally, it was prior to 46x-drivers, so that seems an unlikely explanation as well.
When I posted my reports, it was explicitly an OPENCL backend issue, but you say that you are using the CUDA backend.
Additionally, it was prior to 46x-drivers, so that seems an unlikely explanation as well.
- Mon Apr 26, 2021 10:24 pm
- Forum: General Discussion
- Topic: Depth of Field
- Replies: 8
- Views: 5329
Re: Depth of Field
Hi, it might help a bit to judge this better if you show some exact comparison, because settings might have something to do with it. I can think of one example of this that has come up before (that you did not explicitly mention): Scene scale. With LuxCore, all yur objects have to be set up in units...
- Mon Apr 05, 2021 6:25 pm
- Forum: User Support
- Topic: Glass Object Ray Tracing Problem
- Replies: 4
- Views: 2194
Re: Glass Object Ray Tracing Problem
What you are seeing is a classic case of "SDS" caustics (spcular-diffuse-specular), which are inherently difficult to render. With a laser light, even impossible. The homogeneous volume scattering is diffuse. Glass is specular, and both entering and exiting the cube are counted as spearate...
- Sat Feb 13, 2021 3:26 pm
- Forum: User Support
- Topic: Metal Material
- Replies: 37
- Views: 25038
Re: Metal Material
I don't know how the n, k values work exactly or why they are colors, maybe Dade can answer that. It's as Artisus implicitly wrote: n is what is otherwise known as IOR and k the extinction coefficient. Together, they form a complex index of refraction N = n + ik. For glass, you normally only use th...
- Thu Jan 28, 2021 3:58 pm
- Forum: Development
- Topic: Wireframe texture
- Replies: 35
- Views: 20490
Re: Wireframe texture
Your're right. The edges in the render and UI screenshot looked identical at first glance (except the curvature), but they do appear to be slightly different in location.
- Thu Jan 28, 2021 11:11 am
- Forum: Development
- Topic: Wireframe texture
- Replies: 35
- Views: 20490
Re: Wireframe texture
Just a thought in case this does get implemented eventaully On the corona example: I notice that the rendered teapot in corona has curved wireframe lines. Since that would not be the case with triangles as large as shown in the model, an equivalent feature probably needs to take subdivision modifier...
- Mon Jan 04, 2021 9:45 pm
- Forum: User Support
- Topic: How to install STANDALONE on Mac?
- Replies: 2
- Views: 1947
Re: How to install STANDALONE on Mac?
I can't look into the dmg right now (for absence of mac and windows-apps that can read it), but generally I can tell you this: - LuxCore standalone is not a full 3D software like Blender. You still need to create files with mesh data, and text-files for the scene and render settings by some other me...